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Mozilla Addons Blog: Add-on Compatibility for Firefox 56

Mozilla planet - di, 18/07/2017 - 18:00

Firefox 56 will be released on September 26th. Here’s the list of changes that went into this version that can affect add-on compatibility. There is more information available in Firefox 56 for Developers, so you should also give it a look. Also, if you haven’t yet, please read our roadmap to Firefox 57.

Compatibility changes

Let me know in the comments if there’s anything missing or incorrect on these lists. We’d like to know if your add-on breaks on Firefox 56.

The automatic compatibility validation and upgrade for add-ons on AMO will run in a few weeks, so keep an eye on your email if you have an add-on listed on our site with its compatibility set to Firefox 55.

Last stop!

LEGO end of train line

Firefox 56 will be the last version of Firefox to support legacy add-ons. It’s the last release cycle you’ll have to port your add-ons to WebExtensions. Many planned APIs won’t make the cut for 57, so make sure that you plan your development timeline accordingly.

This is also the last compatibility overview I’ll write. I started writing these 7 years ago, the first one covering Firefox 4. Looking ahead, backwards-incompatible changes in WebExtensions APIs should be rare. When and if they occur, we’ll post one-offs about them, so please keep following this blog for updates.

The post Add-on Compatibility for Firefox 56 appeared first on Mozilla Add-ons Blog.

Categorieën: Mozilla-nl planet

Hacks.Mozilla.Org: Picasso Tower 360º tour with A-Frame

Mozilla planet - di, 18/07/2017 - 17:01

A 360º tour refers to an experience that simulates an in-person visit through the surrounding space. This “walkthrough” visit is composed of scenes in which you can look around at any point, similar to how you can look around in Google Street View. In a 360º tour, different scenes are accessible via discrete hotspots that users can enable or jump into, transporting themselves to a new place in the tour.

The magenta octahedron represents the user’s point of view. The image covers the inner surface of the sphere.

The magenta octahedron represents the user’s point of view. The image covers the inner surface of the sphere.

With A-Frame, creating such an experience is a surprisingly simple task.

360º panoramas

In photography, panoramas are essentially wide-angle images. Wide-angle means wide field of view, so the region of the physical space captured by the camera is wider than in regular pictures. A 360º panorama captures the space all the way around the camera.

In the same way that wide-angle photography requires special lenses, 360º panoramas require special cameras. You can read Kevin Ngo’s guide to 360º photography for advice and recommendations when creating panoramas.

Trying to represent a sphere in a rectangular format results in what we call a projection. Projection introduces distortion —straight lines become curves. You will probably be able to recognize panoramic pictures thanks to the effects of distortion that occur when panoramic views are represented in a bi-dimensional space:

Picasso Tower

Picasso Tower, by Salvador de la Puente

To undo the distortion, you have to project the rectangle back into a sphere. With A-Frame, that means using the panorama as the texture of a sphere facing the camera. The simplest approach is to use the a-sky primitive. The projection of the image must be equirectangular in order to work in this setup.

See the Pen 360º panorama viewer by Salvador de la Puente González (@lodr) on CodePen.

By adding some bits of JavaScript, you can modify the src attribute of the sky primitive to change the panorama texture and enable the user to teleport to a different place in your scene.

Getting equirectangular images actually depends on the capturing device. For instance, the Samsung Gear 360 camera requires the use of official Samsung stitching software to combine the native dual-fisheye output into the equirectangular version; while the Ricoh Theta S outputs both equirectangular and dual-fisheye images without further interaction.

A dual-fisheye image arranges two fisheye images side by side

A dual-fisheye image is the common output of 360º cameras. A stitching software can convert this into an equirectangular image.

A 360º tour template

To create such an experience, you can use the 360 tour template that comes with aframe-cli. The aframe-360-tour-template encapsulates the concepts mentioned above in reusable components and meaningful primitives, enabling a developer to write semantic 360º tours in just a few steps.

aframe-cli has not been released yet (this is bleeding edge A-Frame tooling) but you can install a pre-release version with npm by running the following command:

npm install -g aframevr-userland/aframe-cli

Now you can access aframe-cli using the aframe command. Go to your workspace directory and start a new project by specifying the name of the project folder and the template:

$ aframe new tour --template 360-tour $ cd tour

Start the experience with the following command:

$ aframe serve

And visit http://127.0.0.1:3333 to experience the tour.

Adding panoramas

Visit my Picasso Tower 360 gallery on Flickr and download the complete gallery. (Images are public domain so don’t worry about licensing issues.)

Decompress the file and paste the images inside the app/assets/images/ folder. I will use just three images in this example. After you finish this article, you can experiment with the complete tour. Be sure to notice that the panorama order matches naming: 360_0071_stitched_injected_35936080846_o goes before 360_0072_stitched_injected_35936077976_o, which goes before 360_0073_stitched_injected_35137574104_o and so on…

Edit index.html to locate the panoramas section inside the a-tour primitive. Change current panoramas by modifying their src attribute or add new ones by writing new a-panorama primitives. Replace the current panoramas with the following ones:

<a-panorama id="garden" src="images/360_0071_stitched_injected_35936080846_o.jpg"></a-panorama> <a-panorama id="corner" src="images/360_0074_stitched_injected_35936077166_o.jpg"></a-panorama> <a-panorama id="facade" src="images/360_0077_stitched_injected_35137573294_o.jpg"></a-panorama>

Save and reload your browser tab to see the new results.

It is possible you’ll need to correct the rotation of the panorama to make the user face in the direction you want. Change the rotation component of the panorama to do so. (Remember to save and reload to see your changes.):

<a-panorama id="garden" src="images/360_0071_stitched_injected_35936080846_o.jpg" rotation=”0 90 0”></a-panorama>

Now you need to connect the new sequence to the other panoramas with positioned hotspots. Replace current hotspots with the following one and look at the result by reloading the tab:

<a-hotspot id="garden-to-corner" for="garden" to="corner" mixin="hotspot-target" position="-3.86 -0.01 -3.18" rotation="-0.11 50.47 -0.00"> <a-text value="CORNER" align="center" mixin="hotspot-text"></a-text> </a-hotspot>

Remember that in order to activate a hotspot, while in desktop mode, you have to place the black circle over the magenta octahedron and click on the screen.

Placing hotspots

Positioning hotspots can be a frustrating endeavour. Fortunately, the template comes with an useful component to help with this task. Simply add the hotspot-helper component to your tour, referencing the hotspot you want to place as the value for the target property: <a-tour hotspot-helper="target: #corner-to-garden">. The component will move the hotspot as you look around and will display a widget in the top-left corner showing the world position and rotation of the hotspot, allowing you to copy these values to the clipboard.

Custom hotspots

You can customise the hotspot using mixins. Edit index.html and locate hotspot-text and hotspot-target mixin primitives inside the assets section.

For instance, to avoid the need to copy the world rotation values, we are going to use ngokevin’s lookAt component which is already included in the template.

Modify the entity with hotspot-text id to looks like this:

<a-mixin id="hotspot-text" look-at="[camera]" text="font: exo2bold; width: 5" geometry="primitive: plane; width: 1.6; height: 0.4" material="color: black;" position="0 -0.6 0"></a-mixin> Cursor feedback

If you enter VR mode, you will realise that teleporting to a new place requires you to fix your gaze on the hotspot you want to get to for an interval of time. We can change the duration of this interval, modifying the cursor component. Try increasing the timeout to two seconds:

<a-entity cursor="fuse: true; fuse-timeout: 2000" position="0 0 -1" geometry="primitive: ring; radiusInner: 0.02; radiusOuter: 0.03" material="color: black; shader: flat">

Once you add fuse: true to your cursor component, you won’t need to click on the screen, even out of VR mode. A click event will trigger after fuse-timeout milliseconds.

Following the suggestion in the article about the cursor component, you can create the perception that something is about to happen by attaching an a-animation primitive inside the cursor entity:

<a-entity cursor="fuse: true; fuse-timeout: 2000" position="0 0 -1" geometry="primitive: ring; radiusInner: 0.02; radiusOuter: 0.03" material="color: black; shader: flat"> <a-animation begin="fusing" end="mouseleave" easing="ease-out" attribute="scale" fill="backwards" from="1 1 1" to="0.2 0.2 0.2" dur="2000"></a-animation> </a-entity> Fix the gaze on a hotspot for 2 seconds to activate the hotspot and teleport.

Click on the picture above to see fuse and the animation feedback in action.

Ambient audio

Sound is a powerful tool for increasing the illusion of presence. You can find several places on the Internet offering royalty-free sounds like soundbible.com. Once you decide on the perfect ambient noise for the experience you’re creating, grab the file URL or download it if not available and serve the file locally. Create a new folder sounds under app/assets and put the audio file inside.

Add an audio tag that points to the sound file URL inside the <a-assets> element in order for the file to load:

<a-assets> ... <audio id="ambient-sound" src="sounds/environment.mp3"></audio> </a-assets>

And use the sound component referencing the audio element id to start playing the audio:

<a-tour sound="src: #ambient-sound; loop: true; autoplay: true; volume: 0.4"></a-tour>

Adjust the volume by modifying the volume property which ranges from 0 to 1.

Conclusion

360º tours offer first-time WebVR creators a perfect starting project that does not require exotic or expensive gear to begin VR development. Panoramic 360º scenes naturally fall back to regular 2D visualization on a desktop or mobile screen and with a cardboard headset or VR head-mounted display, users will enjoy an improved sense of immersion.

With aframe-cli and the 360º tour template you can now quickly set up the basics to customise and publish your 360º VR tour. Create a new project to show us your favourite places (real or imaginary!) by adding panoramic views, or start hacking on the template to extend its basic functionality. Either way, don’t forget to share your project with the A-Frame community in Slack and Twitter.

Categorieën: Mozilla-nl planet

The Mozilla Blog: 60,000,000 Clicks for Copyright Reform

Mozilla planet - di, 18/07/2017 - 08:00
More than 100,000 people—and counting—are demanding Internet-friendly copyright laws in the EU

 

60,000,000 digital flyers.

117,000 activists.

12,000 tweets to Members of the European Parliament (MEPs).

Europe has been Paperstormed.

Earlier this year, Mozilla and our friends at Moniker launched Paperstorm.it, a digital advocacy tool that urges EU policymakers to update copyright laws for the Internet age.

Paperstorm.it users drop digital flyers onto maps of European landmarks, like the Eiffel Tower and the Reichstag Building in Berlin. When users drop a certain amount, they trigger impassioned tweets to European lawmakers:

“We built Paperstorm as a fun (and mildly addictive) way for Internet users to learn about and engage with a serious issue: the EU’s outdated copyright laws,” says Mozilla’s Brett Gaylor, one of Paperstorm’s creators.

“The Parliament has a unique opportunity to reform copyright,” says Raegan MacDonald, Mozilla’s Senior EU Policy Manager. “We hope this campaign served as a reminder that EU citizens want a modern framework that will promote — not hinder — innovation and creativity online. The success of this reform hinges on whether the interests of these citizens — whether creators, innovators, teachers, librarians, or anyone who uses the internet — are truly taken into account in the negotiations.”

Currently, lawmakers are crafting amendments to the proposal for a new copyright law, a process that will end this year. Now is the time to make an impact. And we are.

Over the last two months, more than 100,000 Internet users visited Paperstorm.it. They sent 12,000 tweets to key MEPs, like France’s Jean-Marie Cavada, Germany’s Angelika Niebler, and Lithuania’s Antanas Guoga. In total, Paperstormers contacted 13 MEPs in 10 countries: Austria, France, Germany, Italy, Lithuania, Malta, Poland, Romania, Sweden and the UK.

Then, we created custom MEP figurines inside Paperstorm snowglobes. A Mozilla community member from Italy hand-delivered these snowglobes right to MEPs offices in Brussels, alongside a letter urging a balanced copyright reform for the digital age. Here’s the proof:

Angelika Niebler, Member, ITRE (left) and Jean-Marie Cavada, Vice-Chair, JURI

JURI Committee Vice-Chair, MEP Laura Ferrara, Italy (center) with Mozilla’s Raegan MacDonald and Edoardo Viola

Thanks for clicking. We’re looking forward to what’s ahead: 100,000,000 clicks—and common-sense copyright laws for the Internet age.

The post 60,000,000 Clicks for Copyright Reform appeared first on The Mozilla Blog.

Categorieën: Mozilla-nl planet

Mozilla Open Policy & Advocacy Blog: Mozilla statement on Supreme Court hearings on Aadhaar

Mozilla planet - di, 18/07/2017 - 07:36

The Supreme Court of India is setting up a nine judge bench to consider whether the right to privacy is a fundamental right under the Indian Constitution. This move is a result of multiple legal challenges to Aadhaar, the Indian national biometric identity database, which the Government of India is currently operating without any meaningful privacy protections.

We’re pleased to see the Indian Supreme Court take this important step forward in considering the privacy implications of Aadhaar. At a time when the Government of India is increasingly making Aadhaar mandatory for everything from getting food rations, to accessing healthcare, to logging into a wifi hotspot, a strong framework protecting privacy is critical. Indians have been waiting for years for a Constitutional Bench of the Supreme Court to take up these Aadhaar cases, and we hope the Right to Privacy will not be in question for much longer.

The post Mozilla statement on Supreme Court hearings on Aadhaar appeared first on Open Policy & Advocacy.

Categorieën: Mozilla-nl planet

This Week In Rust: This Week in Rust 191

Mozilla planet - di, 18/07/2017 - 06:00

Hello and welcome to another issue of This Week in Rust! Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. This is a weekly summary of its progress and community. Want something mentioned? Tweet us at @ThisWeekInRust or send us a pull request. Want to get involved? We love contributions.

This Week in Rust is openly developed on GitHub. If you find any errors in this week's issue, please submit a PR.

Updates from Rust Community News & Blog Posts Crate of the Week

This week's crate is extfsm, a crate to help build finite state machines. Thanks to Tony P. for the suggestion.

Submit your suggestions and votes for next week!

Call for Participation

Always wanted to contribute to open-source projects but didn't know where to start? Every week we highlight some tasks from the Rust community for you to pick and get started!

Some of these tasks may also have mentors available, visit the task page for more information.

If you are a Rust project owner and are looking for contributors, please submit tasks here.

Updates from Rust Core

103 pull requests were merged in the last week

New Contributors
  • Luca Barbato
  • Lynn
  • Sam Cappleman-Lynes
  • Valentin Brandl
  • William Brown
  • Yorwba
Approved RFCs

Changes to Rust follow the Rust RFC (request for comments) process. These are the RFCs that were approved for implementation this week:

Final Comment Period

Every week the team announces the 'final comment period' for RFCs and key PRs which are reaching a decision. Express your opinions now. This week's FCPs are:

New RFCs Style RFCs

Style RFCs are part of the process for deciding on style guidelines for the Rust community and defaults for Rustfmt. The process is similar to the RFC process, but we try to reach rough consensus on issues (including a final comment period) before progressing to PRs. Just like the RFC process, all users are welcome to comment and submit RFCs. If you want to help decide what Rust code should look like, come get involved!

The RFC style is now the default style in Rustfmt - try it out and let us know what you think!

An interesting issue:

Good first issues:

We're happy to mentor these, please reach out to us in #rust-style if you'd like to get involved

Upcoming Events

If you are running a Rust event please add it to the calendar to get it mentioned here. Email the Rust Community Team for access.

Rust Jobs

No jobs listed for this week.

Tweet us at @ThisWeekInRust to get your job offers listed here!

Quote of the Week

Good farmers use their bare hands, average farmers use a combine harvester.

/u/sin2pifx in response to "Good programmers write C, average programmers write Rust".

Thanks to Rushmore for the suggestion.

Submit your quotes for next week!

This Week in Rust is edited by: nasa42, llogiq, and brson.

Categorieën: Mozilla-nl planet

Code Simplicity: The Fundamental Philosophy of Debugging

Mozilla planet - di, 18/07/2017 - 02:39

Sometimes people have a very hard time debugging. Mostly, these are people who believe that in order to debug a system, you have to think about it instead of looking at it.

Let me give you an example of what I mean. Let’s say you have a web server that is silently failing to serve pages to users 5% of the time. What is your reaction to this question: “Why?”

Do you immediately try to come up with some answer? Do you start guessing? If so, you are doing the wrong thing.

The right answer to that question is: “I don’t know.”

So this gives us the first step to successful debugging:

When you start debugging, realize that you do not already know the answer.

It can be tempting to think that you already know the answer. Sometimes you can guess and you’re right. It doesn’t happen very often, but it happens often enough to trick people into thinking that guessing the answer is a good method of debugging. However, most of the time, you will spend hours, days, or weeks guessing the answer and trying different fixes with no result other than complicating the code. In fact, some codebases are full of “solutions” to “bugs” that are actually just guesses—and these “solutions” are a significant source of complexity in the codebase.

Actually, as a side note, I’ll tell you an interesting principle. Usually, if you’ve done a good job of fixing a bug, you’ve actually caused some part of the system to go away, become simpler, have better design, etc. as part of your fix. I’ll probably go into that more at some point, but for now, there it is. Very often, the best fix for a bug is a fix that actually deletes code or simplifies the system.

But getting back to the process of debugging itself, what should you do? Guessing is a waste of time, imagining reasons for the problem is a waste of time—basically most of the activity that happens in your mind when first presented with the problem is a waste of time. The only things you have to do with your mind are:

  1. Remember what a working system behaves like.
  2. Figure out what you need to look at in order to get more data.

Because you see, this brings us to the most important principle of debugging:

Debugging is accomplished by gathering data until you understand the cause of the problem.

The way that you gather data is, almost always, by looking at something. In the case of the web server that’s not serving pages, perhaps you would look at its logs. Or you could try to reproduce the problem so that you can look at what happens with the server when the problem is happening. This is why people often want a “reproduction case” (a series of steps that allow you to reproduce the exact problem)—so that they can look at what is happening when the bug occurs.

Sometimes the first piece of data you need to gather is what the bug actually is. Often users file bug reports that have insufficient data. For example, let’s say a user files the bug, “When I load the page, the web server doesn’t return anything.” That’s not sufficient information. What page did they try to load? What do they mean by “doesn’t return anything?” Is it just a white page? You might assume that’s what the user meant, but very often your assumptions will be incorrect. The less experienced your user is as a programmer or computer technician, the less well they will be able to express specifically what happened without you questioning them. In these cases, unless it’s an emergency, the first thing that I do is just send the user back specific requests to clarify their bug report, and leave it at that until they respond. I don’t look into it at all until they clarify things. If I did go off and try to solve the problem before I understood it fully, I could be wasting my time looking into random corners of the system that have nothing to do with any problem at all. It’s better to go spend my time on something productive while I wait for the user to respond, and then when I do have a complete bug report, to go research the cause of the now-understood bug.

As a note on this, though, don’t be rude or unfriendly to users just because they have filed an incomplete bug report. The fact that you know more about the system and they know less about the system doesn’t make you a superior being who should look down upon all users with disdain from your high castle on the shimmering peak of Smarter-Than-You Mountain. Instead, ask your questions in a kind or straightforward manner and just get the information. Bug filers are rarely intentionally being stupid—rather, they simply don’t know and it’s part of your job to help them provide the right information. If people frequently don’t provide the right information, you can even include a little questionnaire or form on the bug-filing page that makes them fill in the right information. The point is to be helpful to them so that they can be helpful to you, and so that you can easily resolve the issues that come in.

Once you’ve clarified the bug, you have to go and look at various parts of the system. Which parts of the system to look at is based on your knowledge of the system. Usually it’s logs, monitoring, error messages, core dumps, or some other output of the system. If you don’t have these things, you might have to launch or release a new version of the system that provides the information before you can fully debug the system. Although that might seem like a lot of work just to fix a bug, in reality it often ends up being faster to release a new version that provides sufficient information than to spend your time hunting around the system and guessing what’s going on without information. This is also another good argument for having fast, frequent releases—that way you can get out a new version that provides new debugging information quickly. Sometimes you can get a new build of your system out to just the user who is experiencing the problem, too, as a shortcut to get the information that you need.

Now, remember above that I mentioned that you have to remember what a working system looks like? This is because there is another principle of debugging:

Debugging is accomplished by comparing the data that you have to what you know the data from a working system should look like.

When you see a message in a log, is that a normal message or is it actually an error? Maybe the log says, “Warning: all the user data is missing.” That looks like an error, but really your web server prints that every single time it starts. You have to know that a working web server does that. You’re looking for behavior or output that a working system does not display. Also, you have to understand what these messages mean. Maybe the web server optionally has some user database that you aren’t using, which is why you get that warning—because you intend for all the “user data” to be missing.

Eventually you will find something that a working system does not do. You shouldn’t immediately assume you’ve found the cause of the problem when you see this, though. For example, maybe it logs a message saying, “Error: insects are eating all the cookies.” One way that you could “fix” that behavior would be to delete the log message. Now the behavior is like normal, right? No, wrong—the actual bug is still happening. That’s a pretty stupid example, but people do less-stupid versions of this that don’t fix the bug. They don’t get down to the basic cause of the problem and instead they paper over the bug with some workaround that lives in the codebase forever and causes complexity for everybody who works on that area of the code from then on. It’s not even sufficient to say “You will know that you have found the real cause because fixing that fixes the bug.” That’s pretty close to the truth, but a closer statement is, “You will know that you have found a real cause when you are confident that fixing it will make the problem never come back.” This isn’t an absolute statement—there is a sort of scale of how “fixed” a bug is. A bug can be more fixed or less fixed, usually based on how “deep” you want to go with your solution, and how much time you want to spend on it. Usually you’ll know when you’ve found a decent cause of the problem and can now declare the bug fixed—it’s pretty obvious. But I wanted to warn you against papering over a bug by eliminating the symptoms but not handling the cause.

And of course, once you have the cause, you fix it. That’s actually the simplest step, if you’ve done everything else right.

So basically this gives us four primary steps to debugging:

  1. Familiarity with what a working system does.
  2. Understanding that you don’t already know the cause of the problem.
  3. Looking at data until you know what causes the problem.
  4. Fixing the cause and not the symptoms.

This sounds pretty simple, but I see people violate this formula all the time. In my experience, most programmers, when faced with a bug, want to sit around and think about it or talk about what might be causing it—both forms of guessing. It’s okay to talk to other people who might have information about the system or advice on where to look for data that would help you debug. But sitting around and collectively guessing what could cause the bug isn’t really any better than sitting around and doing it yourself, except perhaps that you get to chat with your co-workers, which could be good if you like them. Mostly though what you’re doing in that case is wasting a bunch of people’s time instead of just wasting your own time.

So don’t waste people’s time, and don’t create more complexity than you need to in your codebase. This debugging method works. It works every time, on every codebase, with every system. Sometimes the “data gathering” step is pretty hard, particularly with bugs that you can’t reproduce. But at the worst, you can gather data by looking at the code and trying to see if you can see a bug in it, or draw a diagram of how the system behaves and see if you can perceive a problem there. I would only recommend that as a last resort, but if you have to, it’s still better than guessing what’s wrong or assuming you already know.

Sometimes, it’s almost magical how a bug resolves just by looking at the right data until you know. Try it for yourself and see. It can actually be fun, even.

-Max

Categorieën: Mozilla-nl planet

Mozilla Marketing Engineering & Ops Blog: MozMEAO SRE Status Report - July 18, 2017

Mozilla planet - di, 18/07/2017 - 02:00

Here’s what happened on the MozMEAO SRE team from July 11th - July 18th.

Current work Kubernetes Decommissioning old infrastructure

We’re planning on decommissioning our Deis 1 infrastructure starting with Ireland, as our apps are all running on Kubernetes in multiple regions. Once the Ireland cluster has been shut down, we’ll continue on to our Portland cluster.

Additionally, we’ll be scaling down our Virginia cluster, as our apps are being moved to regions with lower latencies for the majority of our users.

Links
Categorieën: Mozilla-nl planet

The Rust Programming Language Blog: The 2017 Rust Conference Lineup

Mozilla planet - di, 18/07/2017 - 02:00

The Rust Community is holding three major conferences in the near future!

Aug 18-19: RustConf

RustConf is a two-day event held in Portland, OR, USA on August 18-19. The first day offers tutorials on Rust given directly by members of the Rust core team, ranging from absolute basics to advanced ownership techniques. In addition to the training sessions, on Friday there will be a RustBridge workshop session for people from underrepresented groups in tech, as well as a session on Tock, the secure embedded operating system.

The second day is the main event, with talks at every level of expertise, covering basic and advanced techniques, experience reports, guidance on teaching, and interesting libraries.

Tickets are still on sale! We offer a scholarship for those who would otherwise find it difficult to attend. Join us in lovely Portland and hear about the latest developments in the Rust world!

Follow us on Twitter @rustconf.

April 29-30th & Sept 30-01: Rust Fest

Hot off another successful event in Kyiv earlier this year, we invite you to join us at RustFest, the European Rust community conference series. Over the weekend of the 30th of September we’ll gather in Zürich, Switzerland to talk Rust, its ecosystem and community. All day Saturday will have talks with topics ranging from hardware and testing over concurrency and disassemblers, and all the way to important topics like community, learning and empathy. While Sunday has a focus on learning and connecting, either at one of the many workshops we are hosting or in the central meet-n-greet-n-hack area provided.

Thanks to the many awesome sponsors, we are able to offer affordable tickets to go on sale in couple weeks! Keep an eye on rustfest.eu, get all the updates on the blog and don’t forget to follow us on Twitter @rustfest. Want to get a glimpse into what it’s like? Check out the videos from Kyiv or Berlin!

Oct 26-27: Rust Belt Rust

For Rust Belt Rust’s second year, we’ll be in Columbus, OH, USA at the Columbus Athenaeum, and tickets are on sale now! We will have a day of workshops on Thursday and a day of single track talks on Friday. Speakers include Nell Shamrell, who works on Habitat at Chef, Emma Gospodinova, who is doing a GSoC project working on the Rust plugin for the KDevelop IDE, and Core Team members Aaron Turon, Niko Matsakis, and Carol Nichols. We’d love for YOU to be a speaker as well - our CFP is open now until Aug 7. We hope to see you at the Rustiest conference in the eastern US! Follow us on Twitter @rustbeltrust for the latest news.

Categorieën: Mozilla-nl planet

Mozilla Building Voice Library for AI Training - findBIOMETRICS

Nieuws verzameld via Google - ma, 17/07/2017 - 23:14

findBIOMETRICS

Mozilla Building Voice Library for AI Training
findBIOMETRICS
speech and voice feature Called Project Common Voice, the aim is to collect voice samples from people around the world. Mozilla announced it alongside a slew of other initiatives aimed at 'raising awareness for internet health', including a live event ...

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Categorieën: Mozilla-nl planet

Mozilla is crowdsourcing a massive speech-recognition system - Fast Company

Nieuws verzameld via Google - ma, 17/07/2017 - 22:10

Fast Company

Mozilla is crowdsourcing a massive speech-recognition system
Fast Company
From Amazon's Alexa to Apple's Siri, speech recognition and response are becoming mainstays of how we interact with computers, apps, and internet services. But the technology is owned by giant corporations. Now the Mozilla Foundation, maker of the free ...

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Categorieën: Mozilla-nl planet

Mozilla Addons Blog: Add-ons at Mozilla All Hands San Francisco

Mozilla planet - ma, 17/07/2017 - 22:00

Firefox add-on staff and contributors gathered at Mozilla’s recent All Hands meeting in San Francisco to spend time as a group focusing on our biggest priority this year: the Firefox 57 release in November.

During the course of the week, Mozillians could be found huddled together in various conference spaces discussing blocker issues, making plans, and hacking on code. Here’s a  recap of the week and a glance at what we have in store for the second half of 2017.

Add-on Engineering

Add-on engineers Luca Greco and Kumar McMillan take a break to model new add-on jackets.

For most of the engineering team, the week was a chance to catch up on the backlog of bugs. (The full list of bugs closed during the week can be found here.)

We also had good conversations about altering HTTP Response in the webRequest API, performance problems with the blocklist on Firefox startup, and sketching out a roadmap for web-ext, the command line tool for extension development. We also had a chance to make progress on the browser.proxy API.

Improving addons.mozilla.org (AMO)

Having recently completed the redesign of AMO for Android, we’ve now turned our attention to refreshing the desktop version. Goals for the next few months include modernizing the homepage and making it easier to find great add-ons. Here’s a preview of the new look:

 

Another area of focus was migrating to Django 1.11. Most of the work on the Django upgrade involved replacing and removing incompatible libraries and customizations, and a lot of progress was made during the week.

Add-on Reviews

Former intern Elvina Valieva helped make improvements to the web-ext command line tool, in addition to doing some impressive marine-themed photoshopping.

Review queue wait times have dramatically improved in the past few weeks, and we’re on track to deliver even more improvements in the next few months. During our week together, we also discussed ideas for improving the volunteer reviewer program and evolving it to stay relevant to the new WebExtensions model. We’ll be reaching out to the review team for feedback in the coming weeks.

Get Involved

Interested in contributing to the add-ons community? Check out our wiki to see a list of current opportunities.

 

The post Add-ons at Mozilla All Hands San Francisco appeared first on Mozilla Add-ons Blog.

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Gervase Markham: Turns Out, Custom T-Shirts Are Cheap

Mozilla planet - ma, 17/07/2017 - 21:17

The final party at the recent Mozilla All Hands, organized by the ever-awesome Brianna Mark, had a “Your Favourite Scientist” theme. I’ve always been incredibly impressed by Charles Babbage, the English father of the digital programmable computer. And he was a Christian, as well. However, I didn’t really want to drag formal evening wear all the way to San Francisco.

Instead, I made some PDFs in 30 minutes and had a Babbage-themed t-shirt made up by VistaPrint, for the surprising and very reasonable sum of around £11, with delivery inside a week. I had no idea one-off custom t-shirts were so cheap. I must think of other uses for this information. Anyway, here’s the front:

and the back:

The diagram is, of course, part of his original plans for his Difference Engline. Terrible joke, but there you go. The font is Tangerine. Sadly, the theme was not as popular as the Steampunk one we did a couple of All Hands ago, and there weren’t that many people in costume. And the Academy of Sciences was cold enough that I had my hoodie on most of the time…

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Aaron Klotz: Win32 Gotchas

Mozilla planet - ma, 17/07/2017 - 20:00

For the second time since I have been at Mozilla I have encountered a situation where hooks are called for notifications of a newly created window, but that window has not yet been initialized properly, causing the hooks to behave badly.

The first time was inside our window neutering code in IPC, while the second time was in our accessibility code.

Every time I have seen this, there is code that follows this pattern:

HWND hwnd = CreateWindowEx(/* ... */); if (hwnd) { // Do some follow-up initialization to hwnd (Using SetProp as an example): SetProp(hwnd, "Foo", bar); }

This seems innocuous enough, right?

The problem is that CreateWindowEx calls hooks. If those hooks then try to do something like GetProp(hwnd, "Foo"), that call is going to fail because the “Foo” prop has not yet been set.

The key takeaway from this is that, if you are creating a new window, you must do any follow-up initialization from within your window proc’s WM_CREATE handler. This will guarantee that your window’s initialization will have completed before any hooks are called.

You might be thinking, “But I don’t set any hooks!” While this may be true, you must not forget about hooks set by third-party code.

“But those hooks won’t know anything about my program’s internals, right?”

Perhaps, perhaps not. But when those hooks fire, they give third-party software the opportunity to run. In some cases, those hooks might even cause the thread to reenter your own code. Your window had better be completely initialized when this happens!

In the case of my latest discovery of this issue in bug 1380471, I made it possible to use a C++11 lambda to simplify this pattern.

CreateWindowEx accepts a lpParam parameter which is then passed to the WM_CREATE handler as the lpCreateParams member of a CREATESTRUCT.

By setting lpParam to a pointer to a std::function<void(HWND)>, we may then supply any callable that we wish for follow-up window initialization.

Using the previous code sample as a baseline, this allows me to revise the code to safely set a property like this:

std::function<void(HWND)> onCreate([](HWND aHwnd) -> void { SetProp(aHwnd, "Foo", bar); }); HWND hwnd = CreateWindowEx(/* ... */, &onCreate); // At this point is already too late to further initialize hwnd!

Note that since lpParam is always passed during WM_CREATE, which always fires before CreateWindowEx returns, it is safe for onCreate to live on the stack.

I liked this solution for the a11y case because it preserved the locality of the initialization code within the function that called CreateWindowEx; the window proc for this window is implemented in another source file and the follow-up initialization depends on the context surrounding the CreateWindowEx call.

Speaking of window procs, here is how that window’s WM_CREATE handler invokes the callable:

switch (uMsg) { case WM_CREATE: { auto createStruct = reinterpret_cast<CREATESTRUCT*>(lParam); auto createProc = reinterpret_cast<std::function<void(HWND)>*>( createStruct->lpCreateParams); if (createProc && *createProc) { (*createProc)(hwnd); } return 0; } // ...

TL;DR: If you see a pattern where further initialization work is being done on an HWND after a CreateWindowEx call, move that initialization code to your window’s WM_CREATE handler instead.

Categorieën: Mozilla-nl planet

Air Mozilla: Mozilla Weekly Project Meeting, 17 Jul 2017

Mozilla planet - ma, 17/07/2017 - 20:00

Mozilla Weekly Project Meeting The Monday Project Meeting

Categorieën: Mozilla-nl planet

Mozilla Open Policy & Advocacy Blog: Mozilla files comments to save the internet… again

Mozilla planet - ma, 17/07/2017 - 19:11

Today, we filed Mozilla’s comments to the FCC. Just want to take a look at them them? They’re right here – or read on for more.

Net neutrality is critical to the internet’s creators, innovators, and everyday users. We’ve talked a lot about the importance of net neutrality over the years, both in the US and globally — and there have been many positive developments. But today there’s a looming threat: FCC Chairman Pai’s plan to roll back enforceable net neutrality protections in his so-called “Restoring Internet Freedom” proceeding.

Net neutrality — enforceable and with clear rules for providers — is critical to the future of the internet. Our economy and society depend on the internet being open. For net neutrality to work, it must be enforceable. In the past, when internet service providers (ISPs) were not subject to enforceable rules, they violated net neutrality. ISPs prevented users from chatting on FaceTime and streaming videos, among other questionable business practices. The 2015 rules fixed this: the Title II classification of broadband protected access to the open internet and made all voices free to be heard. The 2015 rules preserved– and made enforceable– the fundamental principles and assumptions on which the internet have always been rooted. To abandon these core assumptions about how the internet works and is regulated has the potential to wreak havoc. It would hurt users and stymie innovation. It could very well see the US fall behind the other 47 countries around the world that have enforceable net neutrality rules.

We’ve asked you to comment, and we’ve been thrilled with your response. Thank you! Keep it coming! Now it’s our turn. Today, we are filing Mozilla’s comments on the proceeding, arguing against this rollback of net neutrality protections. Net neutrality is a critical part of why the internet is great, and we need to protect it:

  • Net neutrality is fundamental to free speech. Without it, big companies could censor anyone’s voice and make it harder to speak up online.
  • Net neutrality is fundamental to competition. Without it, ISPs can prioritize their businesses over newcomer companies trying to reach users with the next big thing.
  • Net neutrality is fundamental to innovation. Without it, funding for startups could dry-up, as established companies that can afford to “pay to play” become the only safe tech investments.
  • And, ultimately, net neutrality is fundamental to user choice. Without it, ISPs can choose what you access — or how fast it may load — online.

The best way to protect net neutrality is with what we have today: clear, lightweight rules that are enforceable by the FCC. There is no basis to change net neutrality rules, as there is no clear evidence of a negative impact on anything, including ISPs’ long-term infrastructure investments. We’re concerned that user rights and online innovation have become a political football, when really most people and companies agree that net neutrality is important.

There’s more to come in this process — many will write “reply comments” over the next month. After that, the Commission should consider these comments (and we hope they reconsider the plan entirely) and potentially vote on the proposal later this year. We fully expect the courts to weigh in here if the new rule is enacted, and we’ll engage there too. Stay tuned!

The post Mozilla files comments to save the internet… again appeared first on Open Policy & Advocacy.

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Will Kahn-Greene: Antenna: post-mortem and project wrap-up

Mozilla planet - ma, 17/07/2017 - 18:00
Summary

Socorro is the crash ingestion pipeline for Mozilla's products like Firefox. When Firefox crashes, the Breakpad crash reporter asks the user if the user would like to send a crash report. If the user answers "yes!", then the Breakpad crash reporter collects data related to the crash, generates a crash report, and submits that crash report as an HTTP POST to Socorro--specifically the Socorro collector.

The Socorro collector is one of several components that comprise Socorro. Each of the components has different uptime requirements and different security risk profiles. However, all the code is maintained in a single repository and we deploy everything every time we do a deploy. This is increasingly inflexible and makes it difficult for us to make architectural changes to Socorro without affecting everything and incurring uptime risk for components that have high uptime requirements.

Because of that, in early 2016, we embarked on a rearchitecture to split out some components of Socorro into separate services. The first component to get split out was the Socorro collector since it needs has the highest uptime requirements of all the Socorro components, but rarely changes, so it'd be a lot easier to meet those requirements if it was separate from the rest of Socorro.

Thus I was tasked with splitting out the Socorro collector and this blog post covers that project. It's a bit stream-of-consciousness, because I think there's some merit to explaining the thought process behind how I did the work over the course of the project for other people working on projects.

Read more… (15 mins to read)

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Wladimir Palant: Easy Passwords released as a Web Extension

Mozilla planet - ma, 17/07/2017 - 15:43

I’ve finally released Easy Passwords as a Web Extension (not yet through AMO review at the time of writing), so that it can continue working after Firefox 57. To be precise, this is an intermediate step, a hybrid extension meant to migrate data out of the Add-on SDK into the Web Extension part. But all the functionality is in the Web Extension part already, and the data migration part is tiny. Why did it take me so long? After all, Easy Passwords was created when Mozilla’s Web Extensions plan was already announced. So I was designing the extension with Web Extensions in mind, which is why it could be converted without any functionality changes now. Also, Easy Passwords has been available for Chrome for a while already.

The trouble was mostly the immaturity of the Web Extensions platform, which is why I chose to base the extension on the Add-on SDK initially (hey, Mozilla used to promise continued support for the Add-on SDK, so it looked like the best choice back then). Even now I had to fight a bunch of bugs before things were working as expected. Writing to clipboard is weird enough in Chrome, but in Firefox there is also a bug preventing you from doing so in the background page. Checking whether one of the extension’s own pages is open? Expect this to fail, fixed only very recently. Presenting the user with a file download dialog? Not without hacks. And then there are some strange keyboard focus issues that I didn’t even file a bug for yet.

There is still plenty more bugs and inconsistencies. For example, I managed to convert my Enforce Encryption extension so that it would work in Chrome, but it won’t work in Firefox due to a difference in the network stack. But Mozilla’s roadmap is set in stone, Firefox 57 it is. The good news: it could have been worse, Microsoft Edge shipped with an even more immature extensions platform. I complained about difficulties presenting a file download dialog to the user? In Edge, there are three bugs playing together nicely to make this task completely impossible: 1, 2, 3.

Categorieën: Mozilla-nl planet

Mozilla Asks Everyone to Donate Their Voice | News & Opinion ... - PCMag

Nieuws verzameld via Google - ma, 17/07/2017 - 12:43

PCMag

Mozilla Asks Everyone to Donate Their Voice | News & Opinion ...
PCMag
Voice recognition systems have become a very big deal over the past few years. Without them, we wouldn't have Apple's Siri, Amazon's Alexa, or Google Now.

en meer »
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Mozilla Asks Everyone to Donate Their Voice - PCMag

Nieuws verzameld via Google - ma, 17/07/2017 - 12:43

Mozilla Asks Everyone to Donate Their Voice
PCMag
Mozilla, best known for the Firefox web browser, wants to change that. Mozilla believes voice recognition should be open to everyone and that the big corporations keeping it locked up "stifles innovation." There's no way you'd ever convince any of them ...

Categorieën: Mozilla-nl planet

Firefox Nightly: Preview Storage API in Firefox Nightly

Mozilla planet - ma, 17/07/2017 - 12:36

We are happy to announce that the Storage API feature is ready for testing in Firefox Nightly Desktop!

Storage API The Storage API allows Web sites to find out how much space users can use (quota), how much they are already using (usage) and can also tell Firefox to store this data persistently and per origin. This feature is available only in secure contexts (HTTPS). You can also use Storage APIs via Web Workers. There are plenty of APIs that can be used for storage, e.g.,  localStorage, IndexedDB. The data stored for a Web site managed by Storage API — which is defined by the Storage Standard specification — includes:
  • IndexedDB databases
  • Cache API data
  • Service Worker registrations
  • Web Storage API data
  • History state information saved using pushState()
  • Notification data
Storage limits

The maximum browser storage space is dynamic — it is based on your hard drive size when Firefox is launching. The global limit is calculated as 50% of free disk space. There’s also another limit called group limit — basically this is defined as 20% of the global limit, to prevent individual sites from using exorbitant amounts of storage where there is a free space, the group limit is set to 2GB (maximum). Each origin is part of a group (group of origins).

Site Storage Basically, each origin has an associated site storage unit. Site storage consists of zero or more site storage units. A site storage unit contains a single box. A box has a mode which is either “best-effort” or “persistent”. Traditionally, when users run out of storage space on their device, data stored with these APIs gets lost without the user being able to intervene, because modern browsers automatically manage storage space, it stores data until quota is reached and do housekeeping work automatically,  it’s called “best-effort” mode. But this doesn’t fit web games, or music streaming sites which might have offline storage use cases for commute-friendly purpose, since storage space will be evicted when available storage space is low, it will be an awful experience to re-download data again. And web games or music sites may need more space, “best-effort” mode is  also bound by group limit, upper bound is just 2GB. With Storage API, if the site has “persistent-storage” permission, it can call navigator.storage.persist(), let user decide to keep site data manually, and that is “persistent” mode. if (navigator.storage && navigator.storage.persist) {   navigator.storage.persist().then(persisted => {     if (persisted)       console.log(“Persistent mode. Quota is bound by global limit (50% of disk space).”);     else       console.log(“Best-effort mode. Storage may be evicted under storage pressure.");   }); }

Site Storage Units

  • Each example is independent here.
  • If a user allows the site to store persistently, the user can store more data into disk, and the site storage quota for origin is not limited by group limit but global limit.
  • Site Storage Unit of Origin A consists three different types of storage, IndexedDB Databases, Local Storage, Cache API Data; Site Storage Unit of Origin B consists Cache API Data only. Site Storage Unit of Origin A and Bs’ quota is limited to global limit.
  • Site Storage Unit of Origin C is full, it is reached to quota (global limit) and can’t store any data without removing existed site storage data. UA will start to evict “best-effort” site storage units under a least recently used (LRU policy), if all best-effort site storage units are freed but still not enough, the user agent will send storage pressure notification to clear storage explicitly. See below thex storage pressure notification screenshot. Firefox may notify users when data usage is more than 90% of global limit to clear storage.
  • Site Storage Unit of Origin D is also full, the box mode is “best-effort”, so quota is storage limit per origin (Firefox 56 is still bound by group limit), and best-effort mode is smaller than persistent storage. User agent will try to retain the data contained in the box for as long as it can, but will not warn users if storage space runs low and it becomes necessary to clear the box to relieve the storage pressure.

Indicate user to clear persistent storage

 

 

Persistent Storage Permission

Preferences – Site Data

 

If user “persist” the site, that site data of that origin won’t be evicted until the user manually delete them in Preferences. With the new ‘Site Data Manager’, the user now can manage site data easily and delete persistent site data manually in the same place. Although cookies are not part of Site Storage, Site Storage should be cleared along with cookies to prevent user tracking or data inconsistency.

Storage API is now available for testing in Firefox Nightly 56.

What’s currently supported
  • navigator.storage.estimate()
  • navigator.storage.persist()
  • navigator.storage.persisted()
  • new Site Data Manager in Preferences
  • IndexedDB, asm.js caching, Cache API data are managed by Storage API
Storage API V1.5
  • Local Storage/History state information/Notification data are managed by Storage API
Storage API V2
  • Multiple Boxes
Try it Out To use the new Site Data Manager, open “Privacy Preferences” (you can type about:preferences#privacy in the address bar). Click the “Settings…” button besides “Site Data”.

Take a look at the Storage api wiki page for much more information and to get involved.

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