mozilla

Mozilla Nederland Logo De vertaler van de Mozilla-producten.

Mozilla And Epic Games Bring Unreal Engine 3 To The Web, No Plugin Needed - TechCrunch

Google nieuws - wo, 27/03/2013 - 18:06

Mozilla And Epic Games Bring Unreal Engine 3 To The Web, No Plugin Needed
TechCrunch
As Vladimir Vukicevic, Mozilla's engineering director and the inventor of WebGL told me earlier this week, Mozilla wants to make the web a viable platform for modern games. About six months ago, Mozilla started to work on using its emscripten compiler ...

Categorieën: Mozilla-nl planet

Mozilla is Unlocking the Power of the Web as a Platform for Gaming

Mozilla Blog - wo, 27/03/2013 - 18:04

Mozilla, a non-profit organization dedicated to promoting openness, innovation and opportunity on the Web, is advancing the Web as the platform for high-end game development. With Mozilla’s latest innovations in JavaScript, game developers and publishers can now take advantage of fast performance that rivals native while leveraging scale of the Web, without the additional costs associated with third-party plugins. This allows them to distribute visually stunning and performance intensive games to billions of people more easily and cost effectively than before.

To make these advancements, Mozilla developed a highly-optimized version of JavaScript that supercharges a developer’s gaming code in the browser to enable visually compelling, fast, 3D gaming experiences on the Web. With this technology we are also opening up the path for 3D Web-based games on mobile as JavaScript performance continues to close the gap with native.

Today, we are excited to unlock this technology for high-performance games, by teaming up with Epic Games. By leveraging this new JavaScript optimization technology, Mozilla has been able to bring Epic’s Unreal Engine 3 to the Web. With this port, developers will soon be able to explore limitless possibilities when it comes to porting their popular gaming titles to the Web.

Mozilla was able to recently prove the Web is capable of being a compelling gaming platform with its BananaBread game demo, which is built using Web technologies Mozilla pioneered, including WebGL, Emscripten and now asm.js. The demo shows how high-end games can easily be ported to JavaScript and WebGL while still maintaining a highly responsive, visually compelling 3D gaming experience.

Developers wishing to test this technology can check out the latest version of BananaBread with its peer-to-peer, multiplayer WebRTC technology and JavaScript performance improvements. BananaBread works in all browsers that support WebGL.

As high-performance games on the Web move to rival native performance, Mozilla is also
opening up the path to Web-based games on mobile. We are working with premium game
publishers such as Disney, EA and ZeptoLab who are using the same technology to bring
performance optimizations to their top-rated games.

Developers can submit fun games and apps to the Firefox Marketplace now. The Firefox
Marketplace is currently available as a preview on Firefox for Android and will come to Firefox OS later this year.

If you are at GDC this week, you can check out the Unreal Engine running on Firefox at the NVIDIA booth

Categorieën: Mozilla-nl planet

Pedro Alves: New Ctools Releases: 13.03.25

Mozilla.org - wo, 27/03/2013 - 13:18
Easter release!

CDF
CCC V2 integration!

Full changelog:
    * CCC V2 integration    * Added capability to detect session timeout and request new credentials (instead of silently failing)    * Feature: Support for extra options in select component        * Feature:  Add clickAction & expand selectors to table component    * Fixed Heatgrid Sample    * Fix: Multiselect component now checks for null values regardless of the plugin used.    * Fix [REDMINE-1822] - Tooltip not showing in select components    * Fix [REDMINE-309] - td.expandingClass now has a dummy click for it to work as intended.    * Fix: Column format in table component now takes hidden columns into account. Ex: If column 0 is hidden: - Now: format for column 1 is colFormats[1] - Previously: format for column 1 was colFormats[0]

CDESupport for CCC V2
Full changelog:
    * Support for CCC V2    * Update siteMap component to accept an url from where to fetch the siteMap json using an ajax call.    * Implemented [Redmine-93] -  Close the Popup Component    * Fixed [Redmine-1840] - External resource editing is failing    * Fixed [Redmine-345] - Scrollbars in PopupComponent    * Fixed [Redmine-1874] -  Remplate import should now work as intended 

CDAFull changelog:

    * Fixed [REDMINE-1851] - Added conditions that protect the TableComponent from empty metadata queries (eg. Select include mode with output options [1,0] and an empty query)    * Fixed [REDMINE-1881] - IntegerArrays not working on sql queries    * Reintroduced deprecated SQLReportDataFactory.setQuery for pentaho 3.9 support

GGG    * Support for CCC v2    * Internal architectural changes - refactored cgg to cgg-core and cgg-pentaho.

CDVFull changelog:* There were some edge cases where parameters were not being correctly parsed in cdv's validation dashboard





Categorieën: Mozilla-nl planet

Imprisioned Contributor, 1 Year Later

Mitchell Baker - zo, 17/03/2013 - 07:44

Yesterday makes it a full  year since Creative Commons and Mozilla contributor Bassel Khartibil was imprisoned by the Syrian regime.  Last July a public campaign was launched, and Mozilla participated .

This public  campaign to #freebassel  may have played a significant role in getting Bassel moved from a military intelligence to a civilian prison with visitation rights.

We continue to urge support for the #freebassel campaign by visiting the website, tweeting about Bassel’s case (#freebassel), or attending an event in his honor.

Categorieën: Mozilla-nl planet

do, 01/01/1970 - 01:00