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Robert Kaiser: Mozilla History Talk @ FOSDEM

Thunderbird - do, 04/03/2021 - 23:41
The FOSDEM conference in Brussels has become a bit of a ritual for me. Ever since 2002, there has only been a single year of the conference that I missed, and any time I was there, I did take part in the Mozilla devroom - most years also with a talk, as you can see on my slides page.

This year, things were a bit different as for obvious reasons the conference couldn't bring together thousands of developers in Brussels but almost a month ago, in its usual spot, the conference took place in a virtual setting instead. The team did an incredibly good job of hosting this huge conference in a setting completely run on Free and Open Source Software, backed by Matrix (as explained in a great talk by Matthew Hodgson) and Jitsi (see talk by Saúl Ibarra Corretgé).

On short notice, I also added my bit to the conference - this time not talking about all the shiny new software, but diving into the past with "Mozilla History: 20+ Years And Counting". After that long a time that the project exists, I figured many people may not realize its origins and especially early history, so I tried to bring that to the audience, together with important milestones and projects on the way up to today.

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The video of the talk has been available for a short time now, and if you are interested yourself in Mozilla's history, then it's surely worth a watch. Of course, my slides are online as well.
If you want to watch more videos to dig deeper into Mozilla history, I heavily recommend the Code Rush documentary from when Netscape initially open-sourced Mozilla (also an awesome time capsule of late-90s Silicon Valley) and a talk on early Mozilla history from Mitchell Baker that she gave at an all-hands in 2012.
The Firefox part of the history is also where my song "Rock Me Firefox" (demo recording on YouTube) starts off, for anyone who wants some music to go along with all this! ;-)

While my day-to-day work is in bleeding-edge Blockchain technology (like right now figuring out Ethereum Layer 2 technologies, like Optimism), it's sometimes nice to dig into the past and make sure history never forgets the name - Mozilla.

And, as I said in the talk, I hope Mozilla and its mission have at least another successful 20 years to go into the future!
Categorieën: Mozilla-nl planet

Mark Banner: Thunderbird Conversations 3.1 Released

Thunderbird - zo, 28/06/2020 - 13:37

Thunderbird Conversations is an add-on for Thunderbird that provides a conversation view for messages. It groups message threads together, including those stored in different folders, and allows easier reading and control for a more efficient workflow.

Conversations’ threaded message layout

Over the last couple of years, Conversations has been largely rewritten to adapt to changes in Thunderbird’s architecture for add-ons. Conversations 3.1 is the result of that effort so far.

Message Controls Menu

The new version will work with Thunderbird 68, and Thunderbird 78 that will be released soon.

Attachment preview area with gallery view available for images.

The one feature that is currently missing after the rewrite is inline quick reply. This has been of lower priority, as we have focussed on being able to keep the main part of the add-on running with the newer versions of Thunderbird. However, now that 3.1 is stable, I hope to be able to start work on a new version of quick reply soon.

More rewriting will also be continuing for the foreseeable future to further support Thunderbird’s new architecture. I’m planning a more technical blog post about this in future.

If you find an issue, or would like to help contribute to Conversations’ code, please head over to our GitHub repository.

Categorieën: Mozilla-nl planet

Robert Kaiser: Sending Encrypted Messages from JavaScript to Python via Blockchain

Thunderbird - ma, 06/04/2020 - 17:04

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Last year, I worked with the Capacity team on the Crypto stamp project, the first physical postage stamp with a unique digital twin, issued by the Austrian Postal Service (Österreichische Post AG). Those stamps are mainly intended as collectibles, but their physical "half" can be used as valid postage on packages or letters, and a QR code on that physical stamp links to a website presenting the digital collectible. Our job (at Capacity Blockchain Solutions) was to build that digital collectible, the website at crypto.post.at, and the back-end service delivering both public meta data and the back end for the website. I specifically did most of the work on the Ethereum Smart Contract for the digital collectible, a "non-fungible token" (NFT) using the ERC-721 standard (publicly visible), as well as the back-end REST service, which I implemented in Python (based on Flask and Web3.py). The coding for the website was done by colleagues, of course using JavaScript for the dynamic elements.

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One feature we have in this project is that people can purchase Crypto stamps directly from the blockchain, with the website guiding those with an Ethreum-enabled browser (e.g. with the MetaMask add-on) through that. By sending Ether cryptocurrency to the right address (the OnChainShop contract), they will directly receive the digital NFT - but then, every Crypto stamp consists of both a digital and physical item, so what about the physical part?
Of course, we cannot send a physical item to an Ethereum address (which is just a mostly-random number) so we needed a way for the owner of the NFT to give us (or actually Post AG) a postal address to send the physical stamp to. For this, we added a form to allow them to enter the postal address for stamps that were bought via the OnChain shop - but then the issue arose of how would we would verify that the sender was the actual owner of the NFT. Additionally, we had to figure out how do we do this without requiring a separate database or authentication in the back end, as we also did not need those features for anything else, since authentication for purchases are already done via signed transactions on the blockchain, and any data that needs to be stored is either static or on the blockchain.

We can easily verify the ownership if we send the information to a Smart Contract function on the blockchain, given that the owner has proven to be able to do such calls by purchasing via the OnChain shop already, and anyone sending transactions there has to sign those. To not need to store the whole postage address in the blockchain state database, which is expensive, we just emit an event and therefore put it in the event log, which is much cheaper and can still be read by our back end service and forwarded to Post AG. But then, anything sent to the public Ethereum blockchain (no matter if we put it into state or logs afterwards) is also visible to everyone else, and postal address are private data, so we need to ensure others reading the message cannot actually read that data.
So, our basic idea sounded simple: We generate a public/private key pair, use the public key to encrypt the postage address on the website, call a Smart Contract function with that data, signed by the user, emit an event with the data, and decrypt the information on the back-end service when receiving the event, before forwarding it to the actual shipping department in a nice format. As someone who has heard a lot about encryption but not actually coded encryption usage, I was surprised how many issues we ran into when actually writing the code.

So, first thing I did was seeing what techniques there are for sending encrypted messages, and pretty soon I found ECIES and was enthusiastic that sending encrypted messages was standardized, there are libraries for this in many languages and we just need to use implementations of that standard on both sides and it's all solved! Yay!
So I looked for ECIES libraries, both for JavaScript to be used in the browser and for Python, making sure they are still maintained. After some looking, I settled for eccrypto (JS) and eciespy, which both sounded pretty decent in usage and being kept up to date. I created a private/public key pair, trying to encrypt back and forth via eccrypto worked, so I went for trying to decrypt via eciespy, with great hope - only to see that eccrypto.encrypt() results in an object with 4 member strings while eciespy expects a string as input. Hmm.

With some digging, I found out that ECIES is not the same as ECIES. Sigh. It's a standard in terms of providing a standard framework for encrypting messages but there are multiple variants for the steps in the standardized mechanism, and both sides (encryption and decryption) need to agree on using the same to make it work correctly. Now, both eccrypto and eciespy implement exactly one variant, and of course two different ones, of course. Things would have been too easy if the implementations would be compatible, right?

So, I had to unpack what ECIES does to understand better what happens there. For one thing, ECIES basically does an ECDH exchange with the receiver's public key and a random "ephemeral" private key to derive a shared secret, which is then used as the key for AES-encrypting the message. The message is sent over to the recipient along with the AES parameters (IV, MAC) and the "ephemeral" public key. The recipient can use that public key along with their private key in ECDH, get the same shared secret, and do another round of AES with the given parameters to decrypt (as AES is symmetric, i.e. encryption and decryption are the same operation).

While both libraries use the secp256k1 curve (which incidentally is also used by Ethereum and Bitcoin) for ECDH, and both use AES-256, the main difference there, as I figured, is the AES cipher block mode - eccrypto uses CBC while eciespy uses GCM. Both modes are fine for what we are doing here, but we need to make sure we use the same on both sides. And additional difference is that eccrypto gives us the IV, MAC, ciphertext, and ephemeral public key as separate values while eciespy expects them packed into a single string - but that would be easier to cope with.

In any case, I would need to change one of the two sides and not use the simple-to-use libraries. Given that I was writing the Python code while my collegues working on the website were already busy enough with other feature work needed there, I decided that the JavaScript-side code would stay with eccrypto and I'd figure out the decoding part on the Python side, taking apart and adapting the steps that ecies would have done.
We'd convert the 4 values returned from eccrypto.encrypt() to hex strings, stick them into a JSON and stringify that to hand it over to the blockchain function - using code very similar to this:
var data = JSON.stringify(addressfields); var eccrypto = require("eccrypto"); eccrypto.encrypt(pubkey, Buffer(data)) .then((encrypted) => { var sendData = { iv: encrypted.iv.toString("hex"), ephemPublicKey: encrypted.ephemPublicKey.toString("hex"), ciphertext: encrypted.ciphertext.toString("hex"), mac: encrypted.mac.toString("hex"), }; var finalString = JSON.stringify(sendData); // Call the token shipping function with that final string. OnChainShopContract.methods.shipToMe(finalString, tokenId) .send({from: web3.eth.defaultAccount}).then(...)... };
So, on the Python side, I went and took the ECDH bits from eciespy, and by looking at eccrypto code as an example and the relevant Python libraries, implemented code to make AES-CBC work with the data we get from our blockchain event listener. And then I found out that it still did not work, as I got garbage out instead of the expected result. Ouch. Adding more debug messages, I realized that the key used for AES was already wrong, so ECDH resulted in the wrong shared secret. Now I was really confused: Same elliptic curve, right public and private keys used, but the much-proven ECDH algorithm gives me a wrong result? How can that be? I was fully of disbelief and despair, wondering if this could be solved at all.
But I went for web searches trying to find out why in the world ECDH could give different results on different libraries that all use the secp256k1 curve. And I found documents of that same issue. And it comes down to this: While standard ECDH returns the x coordinate of the resulting point, the libsecp256k1 developers (I believe that's a part of the Bitcoin community) found it would be more secure to instead return the SHA256 hash of both coordinates of that point. This may be a good idea when everyone uses the same library, but eccrypto uses a standard library while eciespy uses libsecp256k1 - and so they disagree on the shared secret, which is pretty unhelpful in our case.

In the end, I also replaced the ECDH pieces from eciespy with equivalent code using a standard library - and suddenly things worked! \o/
I was fully of joy, and we had code we could use for Crypto stamp - and since the release in June 2019, this mechanism has been used successfully for over a hundred shipments of stamps to postal addresses (note that we had a limited amount available in the OnChainShop).

So, here's the Python code used for decrypting (we pip install eciespy cryptography in our virtualenv - not sure if eciespy is still needed but it may for dependencies we end up using):from Crypto.Cipher import AES import hashlib import hmac from cryptography.hazmat.primitives.asymmetric import ec from cryptography.hazmat.backends import default_backend def ecies_decrypt(privkey, message_parts): # Do ECDH via the cryptography module to get the non-libsecp256k1 version. sender_public_key_obj = ec.EllipticCurvePublicNumbers.from_encoded_point(ec.SECP256K1(), message_parts["ephemPublicKey"]).public_key(default_backend()) private_key_obj = ec.derive_private_key(Web3.toInt(hexstr=privkey),ec.SECP256K1(), default_backend()) aes_shared_key = private_key_obj.exchange(ec.ECDH(), sender_public_key_obj) # Now let's do AES-CBC with this, including the hmac matching (modeled after eccrypto code). aes_keyhash = hashlib.sha512(aes_shared_key).digest() hmac_key = aes_keyhash[32:] test_hmac = hmac.new(hmac_key, message_parts["iv"] + message_parts["ephemPublicKey"] + message_parts["ciphertext"], hashlib.sha256).digest() if test_hmac != message_parts["mac"]: logger.error("Mac doesn't match: %s vs. %s", test_hmac, message_parts["mac"]) return False aes_key = aes_keyhash[:32] # Actual decrypt is modeled after ecies.utils.aes_decrypt() - but with CBC mode to match eccrypto. aes_cipher = AES.new(aes_key, AES.MODE_CBC, iv=message_parts["iv"]) try: decrypted_bytes = aes_cipher.decrypt(message_parts["ciphertext"]) # Padding characters (unprintable) may be at the end to fit AES block size, so strip them. unprintable_chars = bytes(''.join(map(chr, range(0,32))).join(map(chr, range(127,160))), 'utf-8') decrypted_string = decrypted_bytes.rstrip(unprintable_chars).decode("utf-8") return decrypted_string except: logger.error("Could not decode ciphertext: %s", sys.exc_info()[0]) return False
So, this mechanism has caused me quite a bit of work and you probably don't want to know the word I shouted at my computer at times while trying to figure this all out, but the results works great, and if you are ever in need of something like this, I hope I could shed some light on how to achieve it!
For further illustration, here's a flow graph of how the data gets from the user to Post AG in the end - the ECIES code samples are highlighted with light blue, all encryption-related things are blue in general, red is unencrypted data, while green is encrypted data:
Image No. 23484
Thanks to Post AG and Capacity for letting me work on interesting projects like that - and keep checking crypto.post.at for news about the next iteration of Crypto stamp!
Categorieën: Mozilla-nl planet

Robert Kaiser: Picard Filming Sites: Season 1, Part 1

Thunderbird - do, 05/03/2020 - 00:25
Ever since I was on a tour to Star Trek filming sites in 2016 with Geek Nation Tours and Larry Nemecek, I've become ever more interested in finding out to which actual real-world places TV/film crews have gone "on location" and shot scenes for our favorite on-screen stories. While the background of production of TV and film is of interest to me in general, I focus mostly on everything Star Trek and I love visiting locations they used and try to catch pictures that recreate the base setting of the shots in the production - but just the way the place looks "in the real world" and right now.
This has gone as far as me doing several presentations about the topic - two of which (one in German, one in English language) I will give at this year's FedCon as well, and creating an experimental website at filmingsites.com where I note all locations used in Star Trek productions as soon as I become aware of them.

In the last few years, around the Star Trek Las Vegas Conventions, I did get the chance to have a few days traveling around Los Angeles and vicinity, visit a few locations and take pictures there. And after Discovery being filmed up in the Toronto area (and generally using quite few locations outside the studios), Picard is back producing in Southern California and using plenty of interesting places! And now with the first half of season 1 in the books (or at least ready to watch for us via streaming), here are a few filming sites I found in those episodes:

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And we actually get started with our first location (picture is a still from the series) in "Remembrance" right after Picard wakes up from the "cold open" dream sequence: Château Picard was filmed at Sunstone Winery's Villa this time (after different places were used in its TNG appearances). The Winery's general manager even said "We encourage all the Trekkies and Trekkers to come visit us." - so I guess I'll need to put it in my travels plans soon. :)

Another one I haven't seen yet but will need to put in my plans to see is One Culver, previously known as Sony Pictures Plaza. That's where the scenes in the Daystrom Institute were shot - interestingly, in walking distance to the location of the former Desilu Culver soundstages (now "The Culver Studios") and its backlot (now a residential area), where the original Star Trek series shot its first episodes and several outdoor scenes of later ones as well. One Culver's big glass front structure and the huge screen on its inside are clearly visible multiple times in Picard's Daystrom Institute scenes, as is the rainbow arch behind it on the Sony Studios parking lot. Not having been there, I could only include a promotional picture from their website here.
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Now a third filming site that appears in "Remembrance" is actually one I do have my own pictures of: After seeing the first trailer for Picard and getting a hint where that building depicted that clip is, I made my way last summer to a place close to Disneyland and took a few pictures of Anaheim Convention Center. Walking by to the main entrance, I found the attached Arena to just look good, so I also got one shot of that one in - and then I see that in this episode, they used it as the Starfleet Archive Museum!
Of course, in the second episode, "Maps and Legends", we then see the main entrance, where Picard goes to meet the C-in-C, so presumably Starfleet headquarters. It looks like the roof scenes with Dahj would actually be on the same building, on satellite pictures, there seems to be an area with those stairs South of the main entrance. I'm still a bit sad though that Starfleet seems to have moved their headquarters and it's not the Tillman administration building any more that was used in previous series (actually, for both headquarters and the Academy - so maybe it comes back in some series as the Academy, with its beautiful Japanese garden).
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Of course, at the end of this episode we get to Raffi's home, and we stay there for a bit and see more of it in "The End is the Beginning". The description in the episode tells us it's located at a place called "Vasquez Rocks" - and this time, that's actually the real filming site! Now, Trekkies know this of course, as a whole lot of Trek has been filmed there - most famously the fight between Kirk and the Gorn captain in "Arena". Vasquez Rocks has surely been of the most-used Star Trek filming sites over the years, though - at least before Picard - I'd say that it ranked second behind Bronson Canyon. How what's nowadays a Natural Area park becomes a place to live in by 2399 is up to anyone's speculation. ;-)
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I guess in the 3 introductory episodes we had more different filming sites than in any of the two whole seasons of Discovery seen so far, but right in the next episode, Absolute Candor, we got yet another interesting place! A lot of that episode plays on the planet Vashti, with three sets of scenes on their main place with the bar setting: In the "cold open" / flashback, when Picard beams down to the planet again in the show's present, and before he leaves, including the fight scene. Given that there were multiple hints of shooting taking place at Universal Studios Hollywood, and the sets having a somewhat familiar look, more Mexican than totally alien, it did not take long to identify where those scenes were filmed: It's the standing "Mexican Street" / "Old Mexico Place" set on Universal's backlot - which you usually can visit with the Studio Tour as an attraction of their Theme Park. The pictures, of the bar area, and basically from there in the direction of Picard's beam-in point, are from a one of those tours I took in 2013.
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In the following two episodes, I could not make out any filming sites, so I guess they pretty much filmed those at Santa Clarita Studios where the production of the series is based. I know we will have some location(s) to talk about in the second half of the season though - not sure if there's as many as in the first few episodes, but I hope we'll have a few good ones!
Categorieën: Mozilla-nl planet

Robert Kaiser: FOSDEM, and All Those 20's

Thunderbird - do, 06/02/2020 - 14:02
I've been meaning to blog again for some time, and just looked in disbelief at the date of my last post. Yes, I'm still around. I hope I get to write more often in the future.

Ludo just posted his thoughts on FOSDEM, which I also attended last weekend as a volunteer for Mozilla. I have been attending this conference since 2002, when it first went by that exact name, and since then AFAIK only missed the 2010 edition, giving talks in the Mozilla dev room almost every year - though funnily enough, in two of the three years where I've been a member of the Mozilla Tech Speakers program, my talks were not accepted into that room, while I made it all the years before. In fact, that's more telling a story of how interested speakers are in getting into this room nowadays, while in the past there were probably fewer submissions in total. So, this year I helped out Sunday's Mozilla developer room by managing the crowd entering/leaving at the door(s), similar to what I did in the last few years, and given that we had fewer volunteers this year, I also helped out at the Mozilla booth on Saturday. Unfortunately, being busy volunteering on both days meant that I did not catch any talks at all at the conference (I hear there were some good ones esp. in our dev room), but I had a number of good hallway and booth conversations with various people, esp. within the Mozilla community - be it with friends I had not seen for a while, new interesting people within and outside of Mozilla, or conversations clearing up lingering questions.

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(pictures by Rabimba & Bob Chao)

Now, this was the 20th conference by the FOSDEM team (their first one went by "OSDEM", before they added the "F" in 2002), and the number 20 is coming up for me all over the place - not just that it works double duty in the current year's number 2020, but even in the months before, I started my row of 20-year anniversaries in terms of my Mozilla contributions: first bug reported in May, first contribution contact in December, first German-language Mozilla suite release on January 1, and will will continue with the 20th anniversaries of my first patches to shared code this summer - see 'My Web Story' post from 2013 for more details. So, being part of an Open-Source project with more than 20 years of history, celebrating a number of 20th anniversaries in that community, I see that number popping up quite a bit nowadays. Around the turn of the century/millennium, a lot of change happened, for me personally but all around as well. Since then, it has been a whirlwind, and change is the one constant that really stayed with me and has become almost a good friend. A lot of changes are going on in the Mozilla community right now as well, and after a bit of a slump and trying to find my new place in this community (since I switched back from staff to volunteer in 2016), I'm definitely excited again to try and help building this next chapter of the future with my fellow Mozillians.

There's so much more going around in my mind, but for now I'll leave it at that: In past times, when I was invited as volunteer or staff, the Mozilla Summits and All-hands were points that energized me and gave me motivation to push forward on making Mozilla better. This year, FOSDEM, with my volunteering and the conversations I had, did the same job. Let's build a better Internet and a better Mozilla community!
Categorieën: Mozilla-nl planet

Robert Kaiser: VR Map - A-Frame Demo using OpenStreetMap Data

Thunderbird - vr, 13/07/2018 - 23:28
As I mentioned previously, the Mixed Reality "virus" has caught me recently and I spend a good portion of my Mozilla contribution time with presenting and writing demos for WebVR/XR nowadays.

The prime driver for writing my first such demo was that I wanted to do something meaningful with A-Frame. Previously, I had only played around with the Hello WebVR example and some small alterations around the basic elements seen in that one, which is also pretty much what I taught to others in the WebVR workshops I held in Vienna last year. Now, it was time to go beyond that, and as I had recently bought a HTC Vive, I wanted something where the controllers could be used - but still something that would fall back nicely and be usable in 2D mode on a desktop browser or even mobile screens.

While I was thinking about what I could work on in that area, another long-standing thought crossed my mind: How feasible is it to render OpenStreetMap (OSM) data in 3D using WebVR and A-Frame? I decided to try and find out.

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First, I built on my knowledge from Lantea Maps and the fact that I had a tile cache server set up for that, and created a layer of a certain set of tiles on the ground to for the base. That brought me to a number of issue to think about and make decisions on: First, should I respect the curvature of the earth, possibly put the tiles and the viewer on a certain place on a virtual globe? Should I respect the terrain, especially the elevation of different points on the map? Also, as the VR scene relates to real-world sizes of objects, how large is a map tile actually in reality? After a lot of thinking, I decided that this would be a simple demo so I would assume the earth is flat - both in terms of curvature or "the globe" and terrain, and the viewer would start off at coordinates 0/0/0 with x and z coordinates being horizontal and y the vertical component, as usual in A-Frame scenes. For the tile size, I found that with OpenStreetMap using Mercator projection, the tiles always stayed squares, with different sizes based on the latitude (and zoom level, but I always use the same high zoom there). In this respect, I still had to take account of the real world being a globe.

Once I had those tiles rendering on the ground, I could think about navigation and I added teleport controls, later also movement controls to fly through the scene. With W/A/S/D keys on the desktop (and later the fly controls), it was possible to "fly" underneath the ground, which was awkward, so I wrote a very simple "position-limit" A-Frame control later on, which prohibits that and also is a very nice example for how to build a component, because it's short and easy to understand.

All this isn't using OSM data per se, but just the pre-rendered tiles, so it was time to go one step further and dig into the Overpass API, which allows to query and retrieve raw geo data from OSM. With Overpass Turbo I could try out and adjust the queries I wanted to use ad then move those into my code. I decided the first exercise would be to get something that is a point on the map, a single "node" in OSM speak, and when looking at rendered maps, I found that trees seemed to fit that requirement very well. An Overpass query for "node[natural=tree]" later and some massaging the result into a format that JavaScript can nicely work with, I was able to place three-dimensional A-Frame entities in the places where the tiles had the symbols for trees! I started with simple brown cylinders for the trunks, then placed a sphere on top of them as the crown, later got fancy by evaluating various "tags" in the data to render accurate height, crown diameter, trunk circumference and even a different base model for needle-leaved trees, using a cone for the crown.

But to make the demo really look like a map, it of course needed buildings to be rendered as well. Those are more complex, as even the simpler buildings are "ways" with a variable amount of "nodes", and the more complex ones have holes in their base shape and therefore require a compound (or "relation" in OSM speak) of multiple "ways", for the outer shape and the inner holes. And then, the 2D shape given by those properties needs to be extruded to a certain height to form an actual 3D building. After finding the right Overpass query, I realized it would be best to create my own "building" geometry in A-Frame, which would get the inner and outer paths as well as the height as parameters. In the code for that, I used the THREE.js library underlying A-Frame to create a shape (potentially with holes), extrude it to the right height and rotate it to actually stand on the ground. Then I used code similar to what I had for trees to actually create A-Frame entities that had that custom geometry. For the height, I would use the explicit tags in the OSM database, estimate from its levels/floors if given or else fall back to a default. And I would even respect the color of the building if there was a tag specifying it.

With that in place, I had a pretty nice demo that uses data directly from OpenStreetMap to render Virtual Reality scenes that could be viewed in the desktop or mobile browser, or even in a full VR headset!

It's available under the name of "VR Map" at vrmap.kairo.at, and of course the source code can also be expected, copied and forked on GitHub.

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Again, this is intended as a demo, not a full-featured product, and e.g. does at this time only render an area of a defined size and does not include any code to load additional scenery as you are moving around. Also, it does not support "building parts", which are the way to specify in OSM that a different pieces of a building have e.g. different heights or colors. It could also be extended to actually render models of the buildings when they exist and are referred in the database (so e.g. the Eiffel Tower would look less weird when going to the Paris preset). There are a lot of things that still can be done to improve on this demo for sure, but as it stands, it's a pretty simple piece of code that shows the power of both A-Frame and the OpenStreetMap data, and that's what I set out to do, after all.

My plan is to take this to multiple meetups and conferences to promote both underlying projects and get people inspired to think about what they can do with those ideas. Please let me know if you know of a good event where I can present this work. The first of those presentations happened a at the ViennaJS May Meetup, see the slides and video.
I'm also in an email conversation with another OSM contributor who is using this demo as a base for some of his work, e.g. on rendering building models in 3D and VR and allowing people to correct their position data.

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I hope that this demo spawns more ideas of what people can do with this toolset, and I'll also be looking into more demos that will probably move into different directions. :)
Categorieën: Mozilla-nl planet

Robert Kaiser: My Journey to Tech Speaking about WebVR/XR

Thunderbird - wo, 11/07/2018 - 21:41
Ever since a close encounter with burning out (thankfully, I didn't quite get there) forced me to leave my job with Mozilla more than two years ago, I have been looking for a place and role that feels good for me in the Mozilla community. I immediately signed up to join Tech Speakers as I always loved talking about Mozilla tech topics and after all breaking down complicated content and communicating it to different groups is probably my biggest strength - but finding the topics I want to present at conferences and other events has been a somewhat harder journey.

I knew I had to keep my distance to crash stats, despite knowing the area in and out and having developed some passion for it, but staying in the same area as a volunteer than in a job that almost burned me out was just not a good idea, from multiple points of view. I thought about building up some talks about working with data but it still was a bit too close to that past and not what I presently do a lot (I work in blockchain technology mostly today), so that didn't go far (but maybe it will happen at some point).
On the other hand, I got more and more interested in some things the Open Innovation group at Mozilla was doing, and even more in what the Emerging Technologies teams bring into the Mozilla and web sphere. My talk (slides) at this year's local "Linuxwochen Wien" conference was a very quick run-through of what's going on there and it's a whole stack of awesomeness, from Mixed Reality via codecs, Rust, Voice and whatnot to IoT. I would love to dig a bit into the latter but I didn't yet find the time.

What I did find some time for is digging into WebVR (now WebXR, where "XR" means "Mixed Reality") and the A-Frame library that Mozilla has created to make it dead simple to create your own VR/XR experiences. Last year I did two workshops in Vienna on that area, another one this year and I'm planning more of them. It's great how people with just some HTML knowledge can build something easily there as well as people who are more into JS programming, who can dig even deeper. And the immersiveness of VR with a real headset blows people away again and again in any case, so a good thing to show off.

While last year I only had cardboards with some left-over Sony Z3C phones (thanks to Mozilla) to show some basic 3DoF (rotation only) VR with low resolution, this proved to be interesting already to people I presented to or made workshops with. Now, this year I decided to buy a HTC Vive, seeing its price go down somewhat before the next generation of headsets would be shipped. (As a side note, I chose the Vive over the Rift because of Linux drivers being available and because I don't want to give money to Facebook.) Along with a new laptop with a high-end GPU that can drive the VR headset, I got into fully immersive 6DoF VR and, I have to say, got somewhat addicted to the experience. ;-)

Image No. 23334 Image No. 23341 Image No. 23338

I ran a demo booth with A-Painter at "Linuxwochen Wien" in May, and people were both awed at the VR experience and that this was all running in plain Firefox! Spreading the word about new web technologies can be really fun and rewarding with experiences like that! Next to showing demos and using VR myself, I also got into building WebVR/XR demos myself (I'm more the person to do demos and prototypes and spread the word, rather than building long-lasting products) - but I'll leave that to another blog post that will be upcoming very soon! :)

So, for the moment, I have found a place I feel very comfortable with in the community, doing demos and presentations about WebVR or "Mixed Reality" (still need to dig into AR but I don't have fitting hardware for that yet) as well as giving people and overview of the Emerging Technologies "we" (MoCo and the Mozilla community) are bringing to the web, and trying to make people excited and use the technologies or hopefully even contribute to them. Being at the forefront of innovation for once feels really good, I hope it lasts long!
Categorieën: Mozilla-nl planet

Mark Banner: New Thunderbird Conversations released (with support for 52)!

Thunderbird - vr, 01/09/2017 - 08:35

We’ve just released a new Thunderbird Conversations (previously know as Gmail Conversation View) with full support for Thunderbird 52. We’re sorry for the delay, but the good news is it should now work fine.

I’d like to thank Jonathan for letting me help out with the release process, and for all those who contributed to release or filed issues.

If you find an issue, please submit it at our support site.

The add-on should work with the current Thunderbird Beta versions (56), but won’t currently work in Daily (57) due to some compatibility issues. We’re hoping to get those resolved in the next week or so.

If you want to help out with future releases, then find the source code here and come and help us with supporting users or fixing issues.

Categorieën: Mozilla-nl planet

Calendar: There is a lot to see — Convert XUL to HTML

Thunderbird - do, 20/07/2017 - 11:18

This is a repost from medium, where Arshad originally wrote the blog post.

 

In the past blog, I talked mostly about the development environment setup, but this blog will be about the react dialog development.

Since then I have been working on converting some more dialogs into React. I have converted three dialogs — calendar properties dialog, calendar alarm dialog and print dialog into their React equivalent till now. Calendar alarm dialog and print dialog still need some work on state logic but it is not something that will take much time. Here are some screenshots of these dialogs.

calendar-properties-dialog

print-dialog

calendar-alarm-dialog

 

While making react equivalents, I found out XUL highly depends upon attributes and their values. HTML doesn’t work with attributes and their values in the same way XUL does. HTML allows attribute minimization and with React there are some other difficulties related to attributes. React automatically neglects all non-default HTML attributes so to add those attributes I have to add it explicitly using setAttribute method on the element when it has mounted. Here is a short snippet of code which shows how I am adding custom HTML attributes and updating them in React.

class CalendarAlarmWidget extends React.Component { componentDidMount() { this.addAttributes(this.props); } componentWillReceiveProps(nextProps) { // need to call removeAttributes first // so that previous render attributes are removed this.removeAttributes(); this.addAttributes(nextProps); } addAttributes(props) { // add attributes here } removeAttributes() { // remove attributes here } }

XUL also have dialog element which is used instead of window for dialog boxes. I have also made its react equivalent which has nearly all the attributes and functionality that XUL dialog element has. Since XUL has slightly different layout technique to position elements in comparison to HTML, I have dropped some of the layout specific attributes. With the power of modern CSS, it is quite easy to create the layout so instead of controlling layout using attributes I am depending more upon CSS to do these things. Some of the methods like centerWindowOnScreen and moveToAlertPosition are dependent on parent XUL wrapper so I have also dropped them for React equivalent.

There are some elements in XUL whose HTML equivalents are not available and for some XUL elements, HTML equivalents don’t have same structure so their appearance considerably differs. One perfect example would be menulist whose HTML equivalent is select. Unlike menulist whose direct child is menupopup which wraps all menuitem, select element directly wraps all the options so the UI of select can’t be made exactly similar to menulist. option elements are also not customizable unlike menuitem and it also doesn’t support much styling. While it is helpful to have React components that behave similar to their XUL counterparts, in the end only HTML will remain. Therefore it is unavoidable that some features not useful for the new components will be dropped.

I have made some custom React elements to provide all the features that existing dialogs provide, although I am still using HTML select element at some places instead of the custom menulist item because using javascript and extra CSS just to make the element look similar to XUL equivalent is not worth it.

As each platform has its own specific look, there are naturally differences in CSS rules. I have organized the files in a way that it is easy to write rules common to all platforms, but also add per-OS differences. A lot of the UI differences are handled automatically through -moz-appearance rules, which instruct the Mozilla Platform to use OS styling to render the elements. The web app will automatically detect your OS so you can see how the dialog will look on different platforms.

I thought it would be great to get quick suggestions and feedback on UI of dialogs from the community so I have added a comment section on each dialog page. I will be adding more cool features to the web app that can possibly help in making progress in this project.

Thanks to BrowserStack for providing free OSS plans, now I can quickly check how my dialogs are looking on Windows and Mac.

Thanks to yulia [IRC nickname] for finding time to discuss the react implementation of dialog, I hope to have more react discussions in future :)

Feel free to check the dialogs on web app and comment if you have any questions.


Categorieën: Mozilla-nl planet

Calendar: First Steps  —  Convert XUL to HTML

Thunderbird - di, 13/06/2017 - 19:42

This is a repost from medium, where Arshad originally wrote the blog post.

 

This summer I am working on a Thunderbird project — Convert XUL to HTML, as a Google Summer of Code 2017 candidate. I am really excited and thrilled to start my journey at Mozilla. I will be working on Mozilla Calendar add-on for Thunderbird aka Lightning. The goal of this project will be to convert XUL dialog boxes into their React versions.

Project Abstract:

Lightning has traditionally been using XUL for its user interface. To modernize, we would like to convert dialogs, tab content and other parts of the user interface to HTML. The new components should use web standards as much as possible, avoiding extensive use of third party libraries.

The second week of the coding period is going to end and there is a lot to tell about the progress of the Convert XUL to HTML project. I was able to setup a balanced development environment and convert a dialog into React. Things are going well so far as the time invested in setting up the development environment is bringing results.

I will start by telling a bit about the challenges that I faced and later a bit about the solutions that I sorted out. Since Thunderbird doesn’t have any extra build step, it was very clear from the start that anything that needs an extra build/compile step is a NO for this project. By that, it means I have to compromise on the awesome features like hot-reloading, jsx etc. that are often paired with React. Another minor issue that I faced was styling of components of dialog box so that they can look exactly like their XUL versions.

At first, I thought of going with the option of importing react, react-dom via script tags and write code without jsx in vanilla js but later I thought why not automate this difficulty. I setup Babel with react-preset and wrote few lines of code to make a clean npm environment to do all these things. Since running Babel on the source directory only outputted the js files, I wrote a few gulp tasks to copy the HTML and CSS files to the compiled js directory.

It is kind of annoying to copy each file manually so I opted for going with Gulp. I also wrote a bash script that removes the Babel scripts and edits the type of main javascript files in the compiled directory’s HTML files. Now there is no extraneous code into the files of compiled directory(dist).

Using Gulp, I can live reload the browser automatically whenever I make any changes to the source files, this is not as good as hot-reloading but it’s better to have it rather than manually hitting the refresh button.

As a web developer, I never worried about the default styling of the browser but for this project, I have to be totally dependent on Firefox toolkit themes and Thunderbird CSS skins. It started to make sense after a few hours of work and now I can create exactly the same layout and appearance of elements in React as it has in XUL dialog boxes. All thanks go to developer tools of Thunderbird and DXR.

The dialog that I and my mentor Philipp decided to do first was calendar-properties-dialog as it was simple and it would help me to get a comfortable start. This dialog is now completely done except a few OS specific CSS rules which can be done later on after testing the dialog in Thunderbird. Working on this dialog was fun and easy and I hope this fun and easiness continues.

Anyone can check the progress of the project by either checking out this repository or logging on to https://gsoc17-convert-xul-to-html.herokuapp.com. I have also created an iframe testing ground where a user can send and modify the state object of dialog and open the dialog in an iframe. This page uses the same HTML5 postMessage API for communication between iframe and parent as it will use in Thunderbird dialog boxes, similar to how it is already working for the event dialog in the past GSoC project. I am sure the testing ground will save a lot of time in debugging and it clearly shows how things are going on internally within dialog box. It is like a mini control dashboard for our dialog boxes.

We haven’t tested out the current react dialog box in Thunderbird yet but after integrating react version of dialog boxes into Thunderbird, we will most likely not be using all these tools to generate the code, but focusing on using the minimal tools available in the Mozilla build system. We would like to hear the suggestions of Mozilla devtools folks to see if they have plans on improving tooling support and possibly using jsx, as it is much easier to read than having that converted to javascript.

I am very excited for the next weeks and I hope things go well as it has been going on. Many thanks to my mentor Philipp for his continuous support and Mozilla community for answering my questions on IRC. Any pieces of advice, suggestion and perhaps encouraging words are always welcome :)

Categorieën: Mozilla-nl planet

Calendar: GSoC 2016: Some Thoughts on React

Thunderbird - di, 13/09/2016 - 05:17

As discussed in the previous post, the HTML-based UI for editing events and tasks in a tab is still a work in progress that is in a fairly early stage and not something you could use yet.  (However, for any curious folks living on the bleeding edge who might still want to check it out, the previous post also describes how to activate it.)  This post relates to its implementation, namely the use of React, “a Javascript library for building user interfaces.”

For the HTML UI we decided to use React (but not JSX which is often paired with it).  React basically provides a nice declarative way to define composable, reusable UI components (like a tab strip, a text box, or a drop down menu) that you use to create a UI.  These are some of its main advantages over “raw” HTML.  It’s also quite efficient / fast and is a library that does one thing well and can be combined with other technologies (as compared with more monolithic frameworks).  I enjoyed using and learning about React.  Once you understand its basic model of state management and how the components work it is not very difficult or complicated to use.  I found its documentation to be quite good, and I liked how it lets you do everything in Javascript, since it generates the HTML for the UI dynamically.

One of the biggest differences when using React is that instead of storing state in DOM elements and querying them for their state (as we currently do), the app state is centralized in a top-level React component and from there it gets automatically distributed to various child components.  When the state changes (on user input) React automatically updates the UI to reflect those changes.  To do this it uses an internal “virtual DOM” which is basically a representation of the state of the DOM in Javascript.  When there are changes it compares the previous version of that virtual DOM with the new version to decide what changes need to be made to the actual DOM.  (Because the actual DOM is quite slow compared to Javascript, this approach gives React an advantage in terms of performance.)  Centralizing the app state in this way simplifies things considerably.  Direct interaction with DOM elements is not needed, and is actually an anti-pattern.

One example of the power and flexibility that React offers is that I actually did the “responsive design” part of the HTML UI with React rather than CSS.  The reason was that some of the UI components had to move to different positions in the UI when transitioning between the narrow and wide layouts for different window sizes.  This was not really possible with CSS, at least not without overly complex workarounds.  However, it was simple to do it with React because React can easily re-render the UI in any configuration you define, in this case in response to resizing the window past a certain threshold.  (Once CSS grid layout is available this kind of repositioning will be straightforward to do with CSS.)

React’s different approach to state does present some challenges for using it with existing code.  For this project at least it is not simply a matter of dropping it in and having it work, rather using it will entail some non-trivial code refactoring.  Basically, the code will need to be separated out into different jobs.  First there’s (1) interacting with the outside of the iframe (e.g. toolbar, menubar, statusbar) and (2) modifying and/or formatting the event or task data.  These are needed for both the XUL and HTML UIs.  Next there’s (3) updating and interacting with the XUL UI inside the iframe.  Currently these things (1, 2, and 3) are usually closely intertwined, for example in a single function.  Then there is (4) using React to define components and how they respond to changes to the app state, and (5) updating and interacting with the HTML UI inside the iframe (i.e. read from or write to the app state in the top-level React component).  So there is some significant refactoring work to do, but after it is done the code should be more robust and maintainable.

Despite the refactoring work that may be involved, I think that React has a lot to offer for future UI work for Calendar or Thunderbird as an alternative to XUL.  Especially for code that involves managing a lot of state (like the current project) using React and its approach should reduce complexity and make the code more maintainable.  Also, because it mostly involves using Javascript this simplifies things for developers.  When CSS grid layout is available that will also strengthen the case for HTML UI work since it will offer greater control over the layout and appearance of the UI.

I’ll close with links to two blog posts and a video about React that I found helpful:

— Paul Morris

Categorieën: Mozilla-nl planet

Calendar: GSoC 2016: Wrapping Up

Thunderbird - di, 30/08/2016 - 17:14

It’s hard to believe it is already late August and this year’s Google Summer of Code is all wrapped up.  The past couple of months have really flown by.  In the previous post I summarized the feedback we received on the new UI design and discussed the work I’ve been doing to port the current UI (for editing events and tasks) to a tab.  In this post I’ll describe how to try out this new feature in a development version of Thunderbird, and give an update on the HTML implementation of the new UI design. In my next post I’ll share some thoughts on using React for the HTML UI.

To try out editing events and tasks in a tab instead of in a dialog window you’ll need a development version of Thunderbird (aka: “Daily”).  Since it is a development version you will want to use a separate profile and/or make sure your data is backed up.  Once you have that all set up, you can turn on the “event in a tab” feature with a hidden preference.  To access hidden preferences, go to Preferences > Advanced > Config Editor, and then search for “calendar.item.editInTab” and toggle it to true by double-clicking on it.

Or if that’s too much trouble you can just wait until it arrives in the next stable release of Thunderbird/Lightning.  In the meantime, here’s what it looks like (click to enlarge):

xul-ui-in-tab

The screenshot above shows the current XUL-based UI ported to a tab.  I ended up not having much time to work on the new HTML-based UI (actually only a week or so) and did not get as far on it as I’d hoped — only as far as a basic and preliminary implementation, a starting point for further development rather than something that can be used today.  For example, it does not yet support saving changes and not all of the data is loaded into the UI for a given event or task.

Some aspects do already work, like the responsive design where the UI changes to adapt to the width of the window, taking more advantage of the greater space available in a tab.  Here are two screen shots that show the wide and narrow views (click to enlarge).

html-ui-in-tab

html-ui-in-window

Even though the HTML UI is not ready for use yet, we decided to go ahead and land it in the code base as a work-in-progress for further development.  So if you are curious to see where it stands, it can also be turned on with a hidden preference (“calendar.item.useNewItemUI”) in a current development version of Thunderbird, as described above.  Again, be sure to use a separate profile and/or make sure your data is backed up.

For more technical details about the project, including some high-level documentation I wrote for this part of the code, see the meta bug, especially my comment #2 which summarizes the state of things as of the end of the Summer of Code period.

It was a great summer working on this project.  I learned a lot and enjoyed contributing.  As my time permits, I hope to continue to contribute and finish the implementation of the new UI.  Many thanks to Google, Mozilla, and especially to my mentors Philipp Kewisch (Fallen) and MakeMyDay for their guidance and tireless willingness to answer my questions and review code.  Also thanks to Richard Marti (Paenglab) for his help and feedback on the UI design work.

I wish there was another month of the official coding period to get the HTML implementation further along, but alas, so far we’ve only been able to help people manage their time, not actually generate more of it.

— Paul Morris

Categorieën: Mozilla-nl planet

Calendar: GSoC 2016: Where Things Stand

Thunderbird - do, 25/08/2016 - 22:22

The clock has run out on Google Summer of Code 2016.  In this post I’ll summarize the feedback we received on the new UI design and the work I’ve been doing since my last post.

Feedback on the New UI Design

A number of people shared their feedback on the new UI design by posting comments on the previous blog post.  The response was generally positive.  Here’s a brief summary:

  • One commenter advocated for keeping the current date/time picker design, while another just wanted to be sure to keep quick and easy text entry.
  • A question about how attendees availability would be shown (same as it is currently).
  • A request to consider following Google Calendar’s reminders UI.
  • A question about preserving the vertical scroll position across different tabs (this should not be a problem).
  • A concern about how the design would scale for very large numbers (say hundreds) of attendees, categories, reminders, etc.  (See my reply.)

Thanks to everyone who took the time to share their thoughts.  It is helpful to hear different views and get user input.  If you have not weighed in yet, feel free to do so, as more feedback is always welcome.  See the previous blog post for more details.

Coding the Summer Away

A lot has happened over the last couple months.  The big news is that I finished porting the current UI from the window dialog to a tab.  Here’s a screenshot of this XUL-based implementation of the UI in a tab (click to enlarge):

xul-ui-in-tab

Getting this working in a really polished way took more time than I anticipated, largely because the code had to be refactored so that the majority of the UI lives inside an iframe.  This entailed using asynchronous message passing for communication between the iframe’s contents and its outer parent context (e.g. toolbars, menus, statusbar, etc.), whether that context is a tab or a dialog window.  While this is not a visible change, it was necessary to prepare the way for the new HTML-based design, where an HTML file will be loaded in the iframe instead of a XUL file.

Along with the iframe refactoring, there are also just a lot of details that go into providing an ideal user experience, all the little things we tend to take for granted when using software.  Here’s a list of some of these things that I worked on over the last months for the XUL implementation:

  • when switching tabs, update the toolbar and statusbar to reflect the current tab
  • persist open tabs across application restarts (which requires serializing the tab state)
  • ask the user about saving changes before closing a tab, before closing the application window, and before quitting the application
  • allow customizing toolbars with the new iframe setup
  • provide a default window dialog height and width with the new iframe setup
  • display icons for tabs and related CSS/style work
  • get the relevant ‘Events and Tasks’ menu items to work for a task in a tab
  • allow hiding and showing the toolbar from the view > toolbars menu
  • if the user has customized their toolbar for the window dialog, migrate those settings to the tab toolbar on upgrade
  • fix existing mozmill tests so they work with the new iframe setup
  • test for regressions in SeaMonkey

In the next two posts I’ll describe how to try out this new feature in a development version of Thunderbird, discuss the HTML implementation of the new UI design, and share some thoughts on using React for the HTML implementation.

— Paul Morris

Categorieën: Mozilla-nl planet

Calendar: GSoC 2016: Seeking Feedback on UI Design

Thunderbird - ma, 13/06/2016 - 22:17

As you can see on the Event in a Tab wiki page, I have created a number of mockups, labeled A through N, for the new UI for creating, viewing, and editing calendar events and tasks.  (This has given me a lot of practice using Inkscape!)  The final design will be implemented in the second phase of the project.  So far the revisions have been based on valuable feedback from Paenglab and MakeMyDay (thanks!), and we are now seeking broader feedback from users on the latest and greatest mockup “N” (click to view full size):

Event in a Tab

Event in a Tab, UI Design, Mockup “N”

Please take a look and send any feedback, comments, suggestions, questions, etc. to the calendar mailing list / newsgroup where we will be discussing the design, or you can leave a comment on this blog post, send a private email to mozilla@kewis.ch, or reach us via IRC (in Mozilla’s #calendar channel).

Here are some notes and details about the behavior of the proposed UI that are not apparent from a static image.

The mockup is intended as a relatively rough “wire frame” to show layout and it only approximates spacing, sizing, and aesthetic details. Unless otherwise noted, functionality is the same as in the current Lightning add-on.

A responsive design approach will be used to implement this UI in HTML. As the window expands horizontally, the elements will expand with it up to a breakpoint where the two-column “tab” layout goes into effect. Then the elements will continue to expand in both of the columns, up to a certain maximum limit at which they would expand no further. (Having this limit will keep things more focused on very wide monitors/windows.)

For vertical scrolling in a tab… Categories, Reminders, Attachments, Attendees, and Description can expand to take up as much vertical space as necessary to show all of their content. In most cases, where there are only a small number of these items, there will be enough room on the page to show them all without any scrolling. In less common cases where there are many items, the content of the tab will grow taller until it no longer fits vertically, and then the whole tab will become scrollable. (The toolbar at the top, with the buttons like “Save and Close,” will not scroll, remaining in place, still easily accessible.) This approach makes it possible to view all of the items at once when there are many of them (instead of having smaller boxes around each of these elements that are each independently scrollable).  This “whole tab scrolling” approach is how it works in Google Calendar.

For vertical scrolling in a dialog window…  When the contents of the tabbed box (Reminders, Attachments, Attendees, and Description) becomes too big to fit vertically, the tabbed box becomes scrollable.  (Suggestions are welcome for the name of the “More” tab in the window dialog.)

The mockup shows the new date/time picker that is being developed by Mozilla.  It remains to be seen whether it will be available in time for use in this project.  Another possibility is the date/time picker developed by Fastmail.

Progress Report on Coding

Besides working on the design for the UI, I have continued to work on porting the current event dialog UI to a tab.  I created a bug for this part of the first phase of the project, posted my first work-in-progress patch there, and am now working on the next iteration based on the feedback.

This work includes refactoring the current event dialog’s XUL file into more than one file to separate the main part of the UI from its menu bar, tool bar, and status bar items.  This more modular arrangement will make it possible to make the menu bar, tool bar, and status bar items appear in the correct places in the main Thunderbird window when displaying the UI in a tab.  This will solve the problem of the doubled status bar and menu bar in my first patch.

The next patch will also have a hidden preference (accessible via “about:config” but eventually to be added to Lightning’s preferences UI) that determines whether event and task dialogs are opened in a window or a tab by default.

So overall, things are progressing well, which is a good thing since there is only about a week or so left before the GSoC midterm milestone, and the goal is to have phase one of the project completed by that point.  After I have finished this initial “phase one” patch, and any follow-up work that needs to be done for it, we will reach a decision about whether to use XUL, Web Components, React.js, or “plain vanilla” HTML for the implementation of the new UI design, and then start working on implementing it.

— Paul Morris

Categorieën: Mozilla-nl planet

Calendar: GSoC 2016: First Steps

Thunderbird - do, 02/06/2016 - 21:26

Time for a progress report after my first week or so working on the Event in a Tab GSoC project. Things are going well so far. In short, I have the current event and task dialogs opening in a tab rather than a window and I can create and edit tasks and events in a tab. While not everything is working yet most things already are.

The trickiest part has been working with XUL, since I am not as familiar with it as I am with Javascript. With some help from Fallen on IRC I figured out how to register a new XUL document that contains an iframe and how to load another XUL file into this iframe. For an event or task that is editable one XUL file is loaded (calendar-event-dialog.xul), but if it is read-only then a different XUL file is loaded (calendar-summary-dialog.xul).

Initially I used the tabmail interface’s “shared tab” option — where a single XUL file is loaded and then its appearance and content is modified to create the appearance of completely different tabs. (This is how Thunderbird’s “3-pane” and “single message” tabs work, and also Lightning’s “Calendar” and “Tasks” tab.) However, this did not work when you opened multiple events/tasks in separate tabs. So I figured out the tabmail interface’s other option which loads each tab separately as you would expect and everything is now working fine.

The next step was to figure out how to access the data for an event (or task) from the tab. I actually figured out two ways to do this. The first was via the tabmail interface in the way that it is set up to work (i.e. “tabmail.currentTabInfo”). That meant that the current event dialog code (that referenced the data as a property of the “window” object) had to be changed to access it from this new location.  But that is not so good since we will be supporting both window and tab options and it would be nice if the same code could “just work” for both cases as much as possible.

So I figured out a second way to provide access to the data by just putting it in the right place relative to the iframe, so that the current code could reach it without having to be modified (i.e. still as a property of the “window” object, but with the “window” being relative to the iframe). This is a better approach since the same code will work for both cases (events/tasks in a dialog window or in a tab).

One small thing I implemented via the tabmail interface is that the title of the tab indicates whether you are creating a new item or modifying an existing one and whether the item is an event or a task. However, I will probably end up re-working this because the current dialog window code updates the title of the window as you change the title of the event/task, and that code can probably also be used to generate the initial title of the tab. This is something I will be looking into as I start to really work with the event dialog code.

On the UI design side of things, I created three new mockups based on some more feedback from Richard Marti and MakeMyDay. Part of the challenge is that there are a number of elements that vary in size depending on how many items they contain (e.g. reminders, categories, attachments, attendees). Mockups K and L were my attempt at a slightly different approach for handling this, although we will be following the design of mockup J going forward. You can take a look at these mockups and read notes about them on the wiki page.

The next steps will be to push toward a more finalized design and seek broader feedback on it.  On the coding side I will be identifying where things are not working yet and getting them to work. For example, the code for closing a window does not work from a tab and the status bar items are appearing just above the status bar (at the bottom of the window) because of the iframe.

So far I think things are going well. It is really encouraging that I am already able to create and modify events and tasks from a tab and that most of the basic functionality appears to be working fine.

— Paul Morris

Categorieën: Mozilla-nl planet

Calendar: GSoC 2016: Getting Oriented

Thunderbird - ma, 23/05/2016 - 22:07

Today is the first day of the “coding period” for Google Summer of Code 2016 and I’m excited to be working on the “Event in a Tab” project for Mozilla Calendar. The past month of the “community bonding period” has flown by as I made various preparations for the summer ahead. This post covers what I’ve been up to and my experience so far.

After the exciting news of my acceptance for GSoC I knew it was time to retire my venerable 2008 Apple laptop which had gotten somewhat slow and “long in the tooth.” Soon, with a newly refurbished 2014 laptop via Ebay in hand, I made the switch to GNU/Linux, dual-booting the latest Ubuntu 16.04. Having contributed to LilyPond before it felt familiar to fire up a terminal, follow the instructions for setting up my development environment, and build Thunderbird/Lightning. (I was even able to make a few improvements to the documentation – removed some obsolete info, fixed a typo, etc.) One difference from what I’m used to is using mercurial instead of git, although the two seem fairly similar. When I was preparing my application for GSoC my build succeeded but I only got a blank white window when opening Thunderbird. This time, thanks to some guidance from my mentor Philipp about selecting the revision to build, everything worked without any problems.

One of the highlights of the bonding period was meeting my mentors Philipp Kewisch (primary mentor) and MakeMyDay (secondary mentor). We had a video chat meeting to discuss the project and get me up to speed. They have been really supportive and helpful and I feel confident about the months ahead knowing that they “have my back.” That same day I also listened in on the Thunderbird meeting with Simon Phipps answering questions about his report on potential future legal homes for Thunderbird, which was an interesting discussion.

At this point I am feeling pretty well integrated into the Mozilla infrastructure after setting up a number of accounts – for Bugzilla, MDN, the Mozilla wiki, an LDAP account for making blog posts and later for commit access, etc. I got my feet wet with IRC (nick: pmorris), introduced myself on the Calendar dev team’s mailing list, and created a tracker bug and a wiki page for the project.

Following the Mozilla way of working in the open, the wiki page provides a public place to document the high-level details related to design, implementation, and the overall project plan. If you want to learn more about this “Event in a Tab” project, check out the wiki page.  It contains the mockup design that I made when applying for GSoC and my notes on the thinking behind it. I shared these with Richard Marti who is the resident expert on UI/UX for Thunderbird/Calendar and he gave me some good feedback and suggestions. I made a number of additional mockups for another round of feedback as we iterate towards the final design. One thing I have learned is that this kind of UI/UX design work is harder than it looks!

Additionally, I have been getting oriented with the code base and figuring out the first steps for the coding period, reading through XUL documentation and learning about Web Components and React, which are two options for an HTML implementation. It turns out there is a student team working on a new version of Thunderbird’s address book and they are also interested in using React, so there will be a larger conversation with the Thunderbird and Calendar dev teams about this. (Apparently React is already being used by the Developer Tools team and the Firefox Hello team.)

I think that about covers it for now. I’m excited for the coding period to get underway and grateful for the opportunity to work on this project. I’ll be posting updates to this blog under the “gsoc” tag, so you can follow my progress here.

— Paul Morris

Categorieën: Mozilla-nl planet

56 jaar 5 maanden geleden

56 jaar 5 maanden geleden

56 jaar 5 maanden geleden

56 jaar 5 maanden geleden

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